I’ve just started learning Blender in the past few days, and I need to know how to create a cube to pivot 90 degrees one way and then another 90 in another direction, for example to pivot forward then to left.
I can’t figure out how to do this so that the cube keeps its original movement rather than it changing its location completely after applying a rotation, causing the first pivot animation to be completely different…it’s frustrating.
I know on 3Ds max you can do this by having a link constraint and linking that to a dummy, but unfortunately I’m unable to use my laptop so have had to use a new software.
If someone could help me that would be grand and I can link an example of what I need to do if that helps
Like this? I changed the objects origin. I can tell you how if you need and confirm it is what you need. Welcome to BA http://www.pasteall.org/blend/26831?
That animation changes the pivot point. Humm?? Im thinking. One way I have come up with is to it in to separate renders. put object origin in one corner and and animate the first change then move the origin and animate/render more.
In edit mode select a corner vert for pivot point and shift s cursor to selection. Object button / transform/ origin to 3d cursor. Now it will pivot there.
sorry for the slow reply I had to go to a real job today.
Way number 2
I made a shape key and went from 0 to 100 % in one frame and move the object in one frame so it just looks like the origin moved but something i do not understand in transforms. The X and z axis from 0 to 90. http://www.pasteall.org/blend/26845
Thanks for your reply no problem at all i appreciate the help, i’ve tried the first one, do not quite understand the second, but with the first one you’ve suggested it still ends up in a different place for me when animating the next movement however this has worked better than the things i’ve tried before
I managed to work out how to rotate the other directions by using bones and linking them with the cubes individually, however i’m on the 3rd turn which needs 4 cubes each side to be connected and pivot into halfs (if this doesn’t make sense have a look at the video again http://www.youtube.com/watch?feature=player_detailpage&v=mSoiucIR1Ck ) but because the cubes are already linked up i can not do the same as i have been doing with this next transition.
Need this done urgently and I keep getting stuck D: