This is a game I have been working on as a sort of side-project. I wanted to make a simpler game and try do it right so that I can implement what I have learned into the bigger project. Anyway, here’s what I’ve done so far…
It’s called “Probably Improbable”. During some sort of alien space invasion, you fly around planet Earth collecting fuel cells, dodging asteroids and satellites. Why? Because why not! It’s probably improbable anyway…
So yeah it’s basically a 2D runner game with procedurally generated obstacles. It needs hella work on the generation, but I am pleased by what I have accomplished so far. The particle effects and graphics are pretty much done.
Needed to be finished:
- Procedural generation
- Difficulties
- Menus (including options and key bindings) – might use bgui, though I’d like to do it from scratch like I’ve done with the rest of the game.
- HUD
- Some aspects of the graphical fidelity
- Sound (including music)
Some notes: I created the entire game from scratch in about 2 weeks, with the exception of using the methods of some 2D filters that I had to look up the algorithms to. The textures are all created in GIMP, and models in Blender (they’re mostly just spheres and planes), with exception to the font which I created a couple years ago and then converted using FTBlender (the program’s name was FontForge or something I think).
This game is a very easy potential port to a mobile game one day when the engine supports OpenGL ES 2.0. It just has 2 controls (up and down) and isn’t really graphically nor cpu demanding if you strip it down a bit.
Uploading some screenshots now…