Frank’s Day Out will play a little bit like The Secret of Monkey Island crossed with Zelda. In the game you take on the the role of Frank, a guy that owns his own island, but decides to go on an adventure to find a shirt…
With 3D cel-shaded characters and objects designed by illustrator Billy Mather, it will offer players a chance to explore a world full of unique creatures and environments whilst using crazy transports such as the GO-Kopter™.
Hi all. I have begun work on a 3D adventure game and have chosen Blender as my tool of choice to generate the 3D models and animation cycles. The first character created is going to be the main character of the game; his name is Frank.
He has a low poly count as I intended to have the game running on mobile devices. So far I have created separate action sets for each of the animations and will be exporting each of the models as FBX files into Unity.
You can see the reference picture below (Behind the artist! Check out http://billymather.co.uk he has an awesome style and will be working on the rest of the game).
Cheers for the comment. I just had a look through your portfolio. This guy is awesome! Is it a 3D render? It looks like a painted miniature. Great textures.
That’s promising to become a funny game. I like the different animations and the hand painted textures give a nice style. But I really wonder, why he undergoes his adventures only dressed with bathing trunks?
@minoribus thank you for the best comment I have ever read. I like to think that Frank was just popping outside to put the rubbish bins out, but instead becomes involved in an epic adventure that takes him across the world! Maybe I’ll add a ‘shirt’ item as an end game bonus…
Some updates. Have a fully working camera now that detects whether objects are between the player and camera, and if so renders them with transparency:
A screenshot of how this works:
And a scene shot with some placeholder objects:
If you have five minutes to spare and you fancy falling of the edge of the world into an infinite void, you can play a graphics demo at http://8bitape.net/demos
Yes, that animation has actually been dropped from the game. He will just climb over ledges and things. He isn’t the most acrobatic!
Oh? As a industry game designer, i am sorta sorry to hear that…not having a jump while running and moving was always one of those things that even if the jump was lame was still needed. You might consider keeping it in.
just as a pitiful jump, useless as he starts the game
or…
you could make the jump a power up.
just a thought:
Frank exercises : he got jump! [booing crowd sounds, a girls voice is heard, ‘frank, how could you!’-]
Frank gets the bird!: a bird comes to roost on his head, it will flap on command, thus: lift him up…just a small jump up and over
I see what you are saying, and (coupled with your other comments) it has sparked an idea… Instead of jumping, Frank could do some other fun actions. Let’s be honest, when playing games where jump doesn’t really have any impact on game mechanics, we only really use it when running from A to B. Perhaps he could do some other things: hopscotch, superman pose, aeroplane.
Instead of jumping, Frank could do some other fun actions. Let’s be honest, when playing games where jump doesn’t really have any impact on game mechanics, we only really use it when running from A to B. Perhaps he could do some other things: hopscotch, superman pose, aeroplane.
I vote for the aeroplane. That would be nice. I tested your demo from post #10 which was also nice. And I like the light cycle and the map. There will be quite something to explore. Keep it up
Cheers minoribus! Just so you know, the demo at http://8bitape.net/demos will always be updated with the latest build so more and more features will be implemented there.
Thanks for taking the time to test it out. If you have any more feedback (good or bad) it would be greatly appreciated!