This is the vid above for ref.
I am trying to get my plane to wrap like a sphere via a cylinder as does his in the video in the screen grab.
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*Note the un joined ends of sphere leaving a crack and the top not being sealed, ( a hole left in it)
Let me preface this with my challenges and these might be the reason for mine not jibing.
-
In that video where he places his 3D cursor 1 unit below the plane before executing the Wrap command “W” in Edit mode. (3:40 in )
I was unsure of how to position that cursor… I did “N” to launch the View > Properties and used -1 in “Z” to move down 1 unit. Right or wrong? -
I also noticed that when instructing the Plane to move into a Cylinder via
Hit Shift “W” to wrap it around cursor. (4:18 in)
Use NP (numpad) type in 180 for 180 degrees LMB to select
Shift “W” again and wrap it 360
****WHY? *It mattered how the ortho view was to do this.
(See pics) I had rotated my 180
view so that my view was that of a side view. It is what a cylinder
would look like laying on it’s side long ways cut in half. I then used
the shift “W” command and typed in 360 to get my sphere. When I did not use the view described above, my Cylinder was twisted and way off being symmetrical? Why? Is not just a view?
[ATTACH=CONFIG]284499[/ATTACH] [ATTACH=CONFIG]284500[/ATTACH]
- When removing the Extra Vertices as instructed in that vid
Via using command “W” to remove extra vertices, > remove doubles
@ 4:39 of video he did this and removed 95 extras, Mine removed “0” ?? Why did I not have extra vertices?
I am not sure which or is it a culmination of all 3 of the above put me into a different non uniform sphere as in the vid?
Please if you are going to help me and answer, PLEASE address all 3 ?'s and why, or what is needed to achieve joy.
Thanks in advance.
NC