Hi. I am thinking of sharing you some tips, tutorials as well as a custom key configuration I made that mimics Maya behavior. So, firstly, let’s say that you are a Maya user and don’t know anything about Blender.
- The first link makes a rough comparasion between both software UI’s, as well as a glimpse on hotkey customizer.
http://annex2nothing.com/blender-overview/
- After that, you should take a look at this:
http://annex2nothing.com/modelling-in-blender-and-maya/
This is a dual tutorial, useful for both Maya and Blender users. It presents every Maya modelling tool, then finds equivalents in Blender.
- My custom controll scheme:
I have tweaked these for three days, until I got the desired results. Here is the config file:
http://s000.tinyupload.com/?file_id=09220265933811387285
It does the following thing:
-Changes right click select to left click
-Enables you to box select whille holding left click
-Hold Shift to select/deselect multiple objects/components, one at a time
-Middle mouse button- set cursor position
-Alt+left click-zoom in/out
-Alt+middle mouse button - pan
-Alt+left mouse button- rotate
In edit mode(TAB to channge) :
Right click -shows you a menu, from which you could select mesh components (edge, face or vertex), like in Maya.
Known issues:
-Normally for selecting edge loops, you use ALT+left click. In the case of this controll scheme, you use ALT+Shift+right click
Blender issues that could you encounter:
-Zooming
In Blender, on rare ocasions, you might encounter a zoom limit. Here is a link on how to fix this:
http://blender.stackexchange.com/questions/644/why-does-the-zoom-sometimes-stop-at-a-point
If there are any other tips you wish to share regarding this topic, or correct me on something, feel free to participate/express your oppinion.