Hello everyone! I’m a 3D modeller especially organic ones(humans, animals) and a 3D animator. I would like to share on one of our projects Dead Life. This game is a Sandbox Zombie Survival game.
Gameplay :
Survive a zombie apocalypse of course! Search for supplies, food, water, shelter and clothes. Loot the areas from houses, storage, farm.
Pet System :
According to the Zombie Survival Guide, animals cant turn into zombies. You can tame animals from Dogs, Cats or even Wild Animals like Wolves, Bear, Lion, Tiger
NEWS :
Video Gameplay : (Updated 3/30/2014)
SCREENSHOTS : (Updated 1/16/2014) more screenshots to come ^^
Thanks man! we really appreciate this help of yours been praying for it
The lion attack was so retarded-like because all it do is to claw the zombie and nothing happens because I dont know how to program for a zombie to die.
It would be cooler if you see a zombie getting mauled by wild animals that you can tame hehehe . . .
looking at the image… Have you considered bumpmapping? It is simple, but it adds a lot more detail, expecialy in the case of the houses.
Also, It might be useful to have some wood, or concrete buildings, so that everything is not just bricks.
ALSO, Why are the hands sticking straight out? Is this intentional, in other words, are you yourself a zombie? Or is this a problem that you plan to fix?
I do plan to fix everything when I get a programmers and additional modellers to have fun developing with As for now, I’m still studying some BGE and Python so I can modify stuffs without bothering them Sorry about this
When you get this working correctly, and turn.debugging on, in the property Anim
When you tap W it should cycle 1 through 60 and then reset.
(make sure you have view debugging information turned on in the game dropdown)
After you get it working try having it play a attack animation, then when the player attacks, place a empty where the attack would contact,
You can use a little python and a ray to check for a enemy from the empty, or add a collision object that applies damage.
Message = fire------python
Ray “enemy”--------/
Then you need a simple gamelogic template script,
You need to define both sensors, and have if both are true, apply damage,
do plan to fix everything when I get a programmers and additional modellers to have fun developing with As for now, I’m still studying some BGE and Python so I can modify stuffs without bothering them Sorry about this
I might be able to help you some with texturing, and a little bit with modeling. The only problem is that I am already helping somebody else, LFDA studios (forgive me if i miss spelled the name, but it is in the same forum as this). Since I am not really being assigned anything right now, I could probably help you, just not full time.
P.S. contact me via email. my email is my username here, at gmail.com
Is it going to be like day z or have a actual story ?
Will it have some sort of multiplayer ?
Do you need help with the game ?
I know its only in started but its good to know where it`s going, so the game
will be future proof and constructed well so it will not fall apart.
I noticed the you are using Shaders “Specular” you should really make Spec maps
when you make your diffuse, maybe a Normal map aswell if thats the direction you want too go, also you might want to use photoshop to create your own textures as it will make you stand out more instead of using Seamless, just my two pennies as thats what i do.
-Peace-
You can play via storyline/quests or completely sandbox which you can modify the simulation of the zombies/animals/resources. Your character gets hungry, thirst and sleepy etc . . . You have to loot houses, be friends with animals/survivors that can help you.
Of course it would have a multiplayer feature I dont know how to use the Blender multiplayer addon yet so I guess I would leave that to the programmer if we have already?
We certainly need programmers
Yeah, I didnt use some normals, spec yet because this is kinda rush because we dont have programmers in the team yet
My role in the team is an organic modeller I make NPCs, Animals and Zombies.
Those are some awesome works there! do you also have a background knowledge on rigging? I might assign you in the rigging section because I made some models that needs to be rigged also on stage designing
Also on texturing I’m not really good at setting up lights, texture very well when it comes to BGE