Hello, I’mm modeling the Skullcandy Aviator Headphones and am not the best at materials, wondering how can i make this sort of transparent glossy plastic on the back of the ear cups. The actual color is black, despite what this image may suggest.
The simplest way would be to plug an image texture node* into the colour slot of the glass shader - and just use an image that looks like the sign you want.
*You may also need to use the texture coordinate node before the image texture if you are going to key off the UV unwrap.