Bake action for many objects.

Hi,

Like in topic, I can’t bake action from spacebar menu “bake action” for more than 1 object.
I believe this work’s earlier right, now it won’t work.

Hi again, so there is no possiblity to do this?
It’s a bit funny that this doesn’t have an option to bake all objects.

There’s an option “Bake to keyframes” that bakes for all selected objects. It’s also in the spacebar menu.

I know, but it don’t bake for all object’s. Only for the active one.
It doesn’t matter if i have selected the option “only selected” or not.

This is the scenario.
I have a simulation, it has some problems with rotation f-curves:
http://www.blenderartists.org/forum/showthread.php?322915-Rigid-Body-quot-Bake-to-keyframes-quot&highlight=
https://developer.blender.org/T38157

But I find a workaround to get proper f-curves. The method is to parent all baked data to an empty, and use the “Bake action” operator, after that F-curves are how the should be. But I can’t bake all objects, it just doesn’t work.
Can anyone, please check this also?
Here is the Blend file with baked data.
This is after I manually bake all pieces, but You can try to parent it to empty, move to another location and bake action, it won’t work for all pieces. At least It not work for me.

Blend- http://speedy.sh/gNe4d/GlassBreaking-v07-baked.zip

Bump, I really need this to work.

Post your .blend file to www.pasteall.org/blend/ like everyone else around here so we don’t have to wade through that site’s spam and popups and crap.

Sorry for that.

Blend- http://www.pasteall.org/blend/26270

Just grab the empty, move it to another location and try bake action for all object’s at once in new location without parent after all.
This is what I need.

Why are you parenting things to the empty in the first place?

Because this solves this problem:

http://www.blenderartists.org/forum/showthread.php?322915-Rigid-Body-quot-Bake-to-keyframes-quot&highlight=
Bug report:
https://developer.blender.org/T38157

That’s because, but I can’t all the time manually bake action for +200 object’s,. this is madness.
Other solution is to reimport, exported FBX back to Blender, but at the moment importing animation doesn’t work.
So simple things, and alway’s there need to be some problem. Hope I do something wrong, and this is possible to bake all object’s at once.