Hello every one!
I have been working as an side project as i haven’t had access to my main computer where i keep almost everything related to blender. This project where at first nothing serious but rather just something that i did for fun. how ever as the project evolved I tout that it where rly fun to work on and that it might be an fun game, if it just get some more love and time in to it. Thats why i’m making this thread, as I won’t be able to finish this game on my own, but if some of you guys are interested in helping me out I thing we might be able to do something nice and fun out of it.
…anyway here is the game ide’:
You (the main player) play as an powerful Wizard whit your friends online or if you like to, on your own. The main Objective of the game is to level your character, do quests, kill mobs, explore the world and kill bosses. there will be many different game modes, including:
*Open World - in this mode you can explore the world and do quests.
*Arena - in this mode you fight for survival in an arena, the arena will support many different modes:
** pvp and mass pvp - in this mode you fight against other players for survival (only online )
** pve - in this mode you fight against hordes of npc’s
** Pvb - in this mode you fight against an boss npc
** tvt - in this mode you and your friends fight against other players for survival of the team (only online )
** more…
*Race - in this mode you need to get to an objective within an certain time-limit or before your enemies gets there
*More…
This is the ide’ for mechanic’s of the game:
Every player starts whit the same skills unlocked, you chose during game what skill to use - this mean that an player can build there own style, and if it didn’t work out change it at any time. there will be 6 category’s of skills, and the player will only be allowed to have 1 active from every category.
The skill-types are:
Projectile- here are projectile skills, as fireball, iceball , mm
Illusion - here are illusion skills as teleport, invisibility, mm
Splashing - here are ground hitting skills ( this are to be used when hitting the ground after a fall)
Divinity - here are healing and boosting skills
Focus- this is mostly passive and is powering up the player
good/evil - this skills are the only once that can NOT be chosen by the player. this skill will automatically be pickt based on how good or evil the player is.
the good/evil status is picked based on the previously actions of the player, for example if the player murder an other player, he get an more evil status, then if th instead heal or save the player he gets an nicer status.
the players don’t unlock any new skills whit higer levels but they do unlock more skins for the character (this don’t affect the game-play) whit higher level the player will also be able to take on special quests and kill special mobs.
ofc as I’m hoping to make this an team project this isn’t any sat goals for the game, but rather guidelines of what i hope that the outcome will look like.
I will not make this game whit hi end graphics’s, the graphical goal is to be compared whit an Nintendo 64 game. this have many reasons, one is that i love lowe poly models, bet also that in order to have many mobs and players at the same time it is best if they are as light as posible to run in the game engine.
Now when i have pressented the prodject to you guys here is the progress of what i have done so far:
- made some basic/placeholding models for the game.
- an basic server whit a feaw commands
- synced animations and spells
- some basic spells for the player to use:
** fireball , Iceball, canonball, heal, healing circle, rais ground, teleport, smash ground - this spells are synced for multiplayer - basic life system
- movement
- save script for chosen spells
- basic spell picking menu
- more…
Here is an video showing 2 players, moving around and using some of the spells.
Now then, what do you get for joining this project and my team?
- well, as i have no plans of selling the game, i won’t pay anything for the help. if you decide to help me whit this it need to be bco the fact that you think it is fun and like the ide’
this is the team that I’m looking for, if you find see yourself in any one of this rolls, feel free to pm me or leav an comment here:
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highly needed:
- low poly designer/modeller
- Texture and grafic deesigner
- Sound compositor (for game music/sounds)
- voice actors (whit good or decent english)
- some one whit good idea’s
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needed: - python coder
- some one whit decent idea’s
Even if you don’t want to join me on this, plz give an comment and tell me what you tout of the game ide’?
all feedback is appreciated , positive as negative!
… and sry for my bad spelling during this post