Hi everyone!
I would like to present You my Blender game project.
It will be 3rd person logic puzzle game from scientific environment (I don’t like the comparison, but someone on G+ submited the best description:
Portal without portals
). You will go through various test chambers, where You will be testing “Vorochron” device which can manipulate with time (stop time, record time period, playback recorded time). By using this device You will be solving puzzles and make progress in the story. Yes, there is also a story
If You want to see how it currently looks like, I highly recommend visiting the:
- Official website: http://goo.gl/5RqvE3
- Youtube chanel: www.youtube.com/user/MonsterManufactury
or folow me on: - Google+: plus.google.com/u/0/+VítProcházkaWireSoul
- Facebook: www.facebook.com/mmstudio64
The newest demo for windows you can find HERE!
Old (but functional) version for linux:
Linux (windowed)
Linux (fullscreen)
Well… alpha state and only for Windows.
Download it, test it, enjoy it and report everything that doesn’t suit you.
You can experience everything what you saw in all devlogs and little bit more. Alpha state is mainly for testing purposes, if it will go well, I will release beta state - bugfree, complete, optimized,… and after that will become definite version with sounds, propper menus and more levels.
Known issues:
Solved issues:
Now with portals! :yes:
For demonstration, currently fourth devlog/tutorial:
Major features since the first devlog:
- Simulation of disassembled death
- Videotexture
- Reflection
- Ballistic trail
- Procedural animation (carrying/throwing)
- Particles
- Normal-based alpha
- Light probes
- Dynamic shadows
- Time-stop/record/playback
I know that this is an ambitious project for one person and it’s going very slowly, but I realy hope that I won’t finish it myself but somebody will join me and help me bring up this little baby Currently I mostly need help with everything around sounds, but I would appreciate any help in any field (modeling, animation, scripts, design,…).
And last but not least. “Technical” information:
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Some of the textures are edited in Gimp, EVERYTHING else is made directly in Blender. I really don’t want to write here how I made every single feature, so If You have ANY questions don’t hesitate to ask and I will try to do my best in answering.
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The game will be partialy “opensource”. It means that If donating will work as I hope, the game will be completely free, If not, the game will be “pay what You want” and either way I will release most of the assets (blend files, textures, python scripts,… maybe all of them).
Note: All assets are made by myself, nothing is copied or downloaded and mostly it don’t follow the “common” ways (specialy scripts). It is not bragging but warning, everything is made exclusively for this game, and If You will use it in Your projects, You should expect errors.
P.S. I’m not a native english speaker so be forgiving.
[EDITED]__________________________________________________
I know that the first thing which came through Your mind is: “It’s just worse version of Portal, where are Your ideas? It’s same as Portal. Valve did this first. You just copying Portal. etc.”. I know it and I want to assure You, that I’m trying to make WireSoul to be as different as possible.
Saying that WireSoul look like Portal is the same as saying that CoD look same as Battlefield, Gran turismo as Forza motorsport, Sacred as Diablo,… It’s absolutely right, but it’s not a bad thing. Games from same genre just probably will look similar.
I’m promising You, that with the future development WireSoul will be more and more unique (more playable characters, many more features, different environment,…), but it will never be open world MMORPG. Like games that followed Diablo and like games that followed Doom, WireSoul will follow Portal.