Hello guys, well as the title says I’ve been playing around with the blenderplayer for android… and although I know the project has stoped, I felt like to give it a try and bought a cheap tablet (lenovo A1000) for testing purposes.
This is what I have done so far (not so much…)
This is some kind of model viewer, I only wanted to create some screen controls (virtual stick?) to manipulate the camera, in a very basic way.
This second video is about a test I did last night, I create some corridors with planes, and again used the same controls to manipulate a character,
I still want to improve controls :), I wrote a entry in my blog
Well GosahFather already answered that and for game creation I find it quite interesting, despite anything but obviously could be really good with full support (multitouch and sound, etc). Anyway the blenderplayer is there so let’s do something, is what I think
I got rid of my tablet just because blender development for android is dead… I posted some screens some time ago, it looked promising, even bump mapping worked on my tablet.
Well… didn’t know. I got the apk file some time ago, but since I did not had a android device with 3d support, it was impossible to test, so I keep it in my PC, here is a dropbox public link:
This is pretty cool, but don’t you think that Unity is a better source for creating iOS-Android games with blender content? The Unity player has a relatively simple Python coding base, somewhat similar to blender.
Yeah, I’m completely aware of that, but anyway anything I do could be used in PC, if any.
Besides Unity, of course is better and a great engine, and I’ve been using it for at least a year at work (even I question myself in my blog, if it worth the effort and time spent in the use of the blenderplayer ), but it doesn’t mean that I don’t want to satisfy the need to test the blenderplayer
Unity is a great engine, but I tried it and turned back to Blender. I prefer the way Blender as a whole works, and it is, of course, free; The free version of Unity has its ups and downs. If the player had multitouch and an easier way to test (maybe through adb to a connected android device), I think it would definitely be worth developing.
question . i was working on the controllers . and i succeeded on making a simple movement just like crash .
but i want a movement controller the way you did the mouse look been moved by a motion on the screen .like yours
help plees