Not enough info. What modifiers do you have on that object? Are there any unapplied scalings or rotations? Best to post a .blend file that demonstrates the problem so other people can test and confirm before you report a possible bug, and even if you do report a bug this description is insufficient to get it addressed properly.
K Horseman: I only have an Edge Split modifier and the scale is 1. I couldn’t post the Blend File cause is a commercial project with paid models inside. Even so, I planned to post a simplified .blend when reporting as a bug. I’ve just figuring out if I was missing a simple topic.
souvirnos: I thought that you were insane but… it works!!! If I work on an ortho view the Knife works just fine. But if I work in perspective view on a long distance from the model it works too. It’s crazy! It never worked like this before. Is this a known bug?
I’ve checked if the view’s clipping options may cause this, but it doesn’t.
Rather than a bug, I would say a sort of limitation.
Perspective view is not the best for projecting rays, so if the angle of view is too large it can fail.
There have been several bug fixed with the knife after the 2.69 release, so maybe that perspective knife problem is now fixed, give a try to a more recent version of Blender on the buildbot (as it contains the fixes for the knife that the 2.69 release does not have) to see if it works better for you : http://builder.blender.org/download/
Hi, I am struggling a bit with knife tool also, sometimes it creates double vertexes on edges while cutting, around 2 of 10 cut points are broken. It seems that this is happening with large objects for example 100x100x100m. Is there a way to fix this issue instead of modeling object smaller and after it is finished - scale it to proper size?
We are using blender 2.7 series in the studio and still the problem persists . the problem is also there in the orthographic view and looks kinda random . why is such an important tool so badly maintained?!
You’re being too hard on yourself, and on your supervisor!
Anyway back to the Knife, which one of the many problems described in this thread are you having? Could you provide a screenshot, a verbal description, a blend file etc. so we can see if the problem is reproducible.
:eek: . thats my work and i have to ans questions by artists for problems that are supposed to be solved around 10+ years ago … cant help it … hehe and knife tool is the most abused in modeling .
anyways… here is the detailed description of the problem …
this where it screws up by adding double vertex at the cut points …
i have the same problem with other artists here but with perspective view for which the solution is to change to orthographic and continue the work . for some its the opposite . . but for some this problem never exists . :rolleyes:
I may not be able to send the model since its still a WIP and an IP . let me know if this was helpful .
No need of the whole model you’re working on, you should just delete all that is not needed to reproduce the problem.
This way it can be reported and hopefully fixed, because i tried to reproduce your case in 2.71 , even adding a subsurf too as i remember in the past there were some problem with knife and subsurf that were supposed to be solved :
In ortho mode :
And it seems to cut correctly
Then i did an undo and tried the same in perspective mode :
Still cutting correctly :
So there must be something related to the topology of that specific model, some edge angle or something else i just can’t reproduce on my own by eyeballing, what is needed is that part of your model (again, no need of the complete model, just the part in screenshot to reproduce your case) to get this fixed.
Because i agree, the knife is a very important tool, after 2 years of the bmesh new knife having been introduced, we should expect it to cut correctly when we use it, especially on very simple user case like that.
Thanks, i gave a try to it in ortho mode and it seems to work for me.
Now i noticed your view clip settings :
I remember reading about people having trouble with selecting correct vertices/edges in Blender and there seemed to be a link with how their view clip was set at the “Start” value.
So give a try to this : put your mouse cursor there :
Right click and select “Reset to Default Value” to reset the Start view clip to its default.
Then try again to cut to see if it will work (i didn’t need to do that to make it work though)
And in the case you have some level of multisample in file -> user preferences -> system, try to disable multisample entirely, i remember many people posting about blender not selecting correct vertices/edges with it enabled
additionally, you have unapplied transformations in Object Mode, maybe it’s intended, but if it’s not, select the object (in object mode) and press CTRL+A -> Rotation&Scale to apply them
thanks . i tried all the methods u have mentioned … but nothing seems to work… btw … did u try to select a vertex and check if its really a single vertex? . after using the knife tool in ortho ,try to select a vertex from the cut point and check if it has double vertex .
here is my preference system screenshot
You don’t cut with Subsurf modifier and “Apply modifier to editing cage during Edit mode” enabled, do you? That’s the only way I can trigger the behaviour you describe - at least on my machine.
With that disabled the Knife too works fine here, both in ortho and perspective views.
On the bug tracker i have found (their search engine is really bad) this entry that looks very similar to the bug shrinidhi666 is facing :
The only dev that is working on the knife replied a few months ago :
Thanks for the bug report. Knife isn’t well tested with subdivision and I guess I’m not too surprised it is broken. Will dive into this to debug.
So he’s aware of the problem, now hoping he’ll find some time one day to fix it (note that he’s not one of the paid dev and so only works on Blender when he can on his spare time).