Here I’ve just played with the particles systems, volumetric lights and the Hue value node into the post processing for the final colors. I’m satisfied because I wanted a kind of submarine imersive atmosphere for a contest even if it looks maybe too noisy while I’ve added a despeckle node and render it with 600 samples into cycles. I think that is due to my lights or closed scene but I’m not sure. If someone have an idea to solve my problem, give me feedbacks.
(apologies for my english)
Thanks Itza, it’s really kind, but as you probably know, working alone on a short film make the process really long, but don’t worry, it gonna be ready soon