Inspired of the brilliant book “Death to the Armatures: Constraint-Based Rigging in Blender” by Christopher Kuhn (and of the intro of Games of Throne) I am studying the rigging of technical gadgets. My first result is a bicycle chain with two gears (and without a bicycle):
I am focusing on exact kinematic and to make the model as simple as possible. I’m following the approach that Christopher Kuhn describes in his book. But with one exception, I do not use the try-and-error method to make gears and chain fit,
Christopher Kuhn: “Warning: This process is time-consuming and annoying.”, “This next part will be fairly annoying.”, “When you’ve (finally) got that part done, things get even more annoying.”
If you calculate the dimensions and the distances of all parts on a sheet of paper before modeling, it isn’t annoying at all. You need for that the intercept theorem and trigonometry.