Trying to update my thumbnail…
I followed the great tutorial from Kent Trammell on Blendercookie about creating realistic head. Well, still needs a little bit of work.
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After trying a lot with blueprints and photos for the car i grew up in, i found out that i don’t have the patience to run through that difficile process again. But i wanted that picture. So I downloaded http://sketchup.google.com/3dwarehouse/details?mid=33613b4072f7083ada806c4df2e1e4e3&prevstart=0and cleaned it up quick and dirty.
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Really cool work. I love the raybans.
Asymmetric sculpt with metaballs base - it is hard for me to really improve the sculpt by refining it, but I love it in this early stage
And accidentally deleted Sun glasses:
Inspired by Doris’ great chimpanzee study i enter the challenge:)
My approach:
- just imaganation, no further reference - since i saw enough monkeys in my life i thought
- starting with the default icosphere as asymmetric base mesh
- Symmetrize only once after 10 minutes of sculpting
and playing around with the great quick preferences for the lights
btw i could not find any use for the specular values in the quick preferences.
Hope you enjoy it
A cycles “beauty” render with some procedural pore bump:
Sideview:
The monkey, what a character!
Great flow of shapes, Love it!
Thanks Mate !!
I love looking at him too - He is so confident, strong and friendly.
I actually did almost everything on him twice (left/right), since I found out that symmetry on is not only “half the fun” as you said, it is often also only half the truth.
So I was trying to achieve some symmetry instead of taking it as a boring feature.
Next step for me is now to improve my one hand work flow, making my toe a control pusher, finally :),
Conversation:
ulli learns to block:
Lights are crucial in that flat projection of a sculpt. Turn the sun a few degrees and Sean Connery becomes Lenin.
And some snake hook and presentation efforts: