Full procedural rock material

It´s a little bit deformed cube with 6x subdefevision surface and some displacement modifier and a full procedural material. NO textures.
WIP pictures are on my fanpage http://www.facebook.de/eisklotz.de

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Very nice! It looks realistic. I also really like the other rocks on your facebook page.

share it :smiley: hehe i was working on rocks to but i was doing painting acctualy with textures.

Wow, very nice. That’s really cool for gardens in architecture visualisation. Would be nice how to do.

Nice. Share the node setup. curious to know how the entire procedurals react for various topo changes of the mesh…

Can we have a .blend, or a node setup. Nice work anyways.

It looks great! very realistic. I’d also be interested in how you created it.

Looks amazingly realistic, nice work!

amazing work.

I want it floating and smaller in size, hovering over a metallic plate. And change the name to unobtanium