Hello everybody! \^D^/
i don't think i've ever said hello to the Particles and physics simulations topic before :)
So it's my first time here and i suppose you could say my first time using simulations.
I have some experience of failure in the past with them but experience nonetheless. I'd like to re-approach all of it as a beginner once again though to get it right this time.
So i have a character rigged up with rigify and i think it looks amazing. (Probably the best character in blender i have ever made)
Wanna see? :3
Sorry for feeling proud ;)
This character is based off of a game character i made a few years ago. I loved the look so much and the people around me loved it, and it was actually an uncommon mixture of clothes in that game so me walking around was a bit Iconic and people got to know me for it. So i've been using it as my avatar for some other things and represents just.. a happier me in a way :)
Anyway you can see the cape there in the background. Is there a way that i could attach the top of his cape to about the neck of the character, and have a Cloth simulation flow down from there that won't phase through the limbs of his character?
(Side questions) -And then that makes me wonder if i made a walk cycle of him walking in place because of how he has a root controller could i make the cape flow behind him even though "technically" he is staying in one place?
-is cloth simulation something simple enough that if i did set it up i wouldn't have to worry about how it moves or would i have to always check on it and be sure it isn't curving in weird ways or getting stuck to things?
I appreciate all of your advise ^-^