addonprefs error fixed
I put the new circle select in the addonprefs as a toggle, because its experimental, you must turn it on there!
Minor Feature suggestion: link to prefs
Pie-menus does something pretty cool, which is to place a button on the n-panel that links directly to the pie-menu hot-keys in prefs. Thought it would be cool to do something similar, but either just go to PreSel prefs or any hotkeys associated.
thanks for console info
Last edited by ba_fjg; 15-Aug-13 at 15:41. Reason: spelling
- select a loop > inset > the presel keep working but the loop highlight preview not > if you undo to the previews state the loop highlight reset
- sometime wen I select the hole mesh in face mode and activated loop selection and trying to rotate the viewport blender crash
Any chance we could lower the normal size below 1? It's pretty huge on some of my meshes. Also, Shift+C no longer works to center the 3D cursor if you have experimental circle enabled at all, not just while it's active.
Also, another bug with circle select: Press c, select verts, mouse wheel down to zoom out, Blender crashes. Seems to only be an issue with vert select.
One more I noticed. Circle select in face select mode refuses to highlight random faces, but if I GSR them they act as if they're selected, and if I switch to edge/vert select mode they all appear selected. Not sure if this is a Blender issue or an addon issue.
Not just an issue with selection, pre-selection skips over these same faces when rolling the mouse over.
Using C select and holding shift while holding right mouse to drag over object, everything selects until after I hit C again to disable C select and then 1 vertex is let go (deselected)
Still getting the face select issue.
Just open, face select, circle select, and either just hover over or select the faces to see the problem.
Looks to be an issue with faces around poles.
Looks good. Now that you are not selecting the far vert through the mesh, it is working, I just need to go around and circle select the last vert and I'm good to scale.
I should add, if I toggle Limit Selection to Visible, I can select the entire object and perform gsr functions perfectly in both modes. Thanks.
Last edited by JWise; 16-Aug-13 at 01:19.