So I chose a quite ambitious project to start my sculpting journey. I started by grabbing a reference image. All credit goes to Dave K for the reference image. He used this in a Maya modeling tutorial which I remember reading sooo many years ago. Link here http://www.thehobbitguy.com/tutorials/polymodeling/
Results so far:
I’ve been working on this for the last 6 days and have learned quite a bit. Still have a lot to tweak into shape but I can see the end nearing and wanted to get some additional C&C/direction if possible. I could be missing more than I think see’ing as I’ve staring at this waaayyyy to long. Thanks
**Edit: I’m also not using Dave’s final model as reference intentionally. I wanted to translate this to 3D using only what I see from the 2D drawing. I made it a point not look at his.