I’ve made those two OSL shaders to have a fast and easy solution to put my 3D Objects in HDR Environment, without compositing.
There are two shaders :
QUIPis for Panoramic Camera, it’s the easier to use. It’s made for targeteed camera (using ‘track to’).
QUIPCam is for Free , moving, Camera. It’s made for Spherical Camera Mapping.Just have a look at the video, and you will perfectely understand what they do and how they work :yes::
https://vimeo.com/68952269
It’s not real ‘Shadow Only’ shader. Indeed, it works well, and there is no need for compositing !
What a trivial mistake, thank you
It’s not a first time I’m using OSL, but I used builds before where it was enabled by default (maybe).
Thanks for help.