A number of features and parameters have been added or changed since TreeSketch version 2.0. The most important are listed below.
Model export
• In addition to iTunesConnect, models and images can be exported via Dropbox. Export options have been significantly expanded and include the obj mesh format and high resolution composite ready rendered images. Textures can now be exported with the model.
Modeling
• The hybrid growth algorithm has been introduced to improve consistency between trees modeled interactively using brushing and trees grown autonomously. The original sketching and growing algorithm remains available as the “artistic” algorithm.
Rendering
• Rendering has been enhanced to include shadows and scattered light. Direction of light illuminating the scene can be interactively manipulated by dragging the sun in the sky.
• Trees can carry fruit, buds and thorns. Their distribution and appearance can be controlled via a dedicated tab.
Interface
• TreeSketch 2.0 “flowcurves” have been replaced with the sketch-based tropism option to improve control of growth direction using sketching.
• TreeSketch 2.0 post-editing of branches has been improved by replacing over-sketching with multi-touch branch bending.
• Key architectural parameters can be more conveniently manipulated using specialized widgets.
• Color attributes (hue, saturation and brightness), including those of textures, can be manipulated using specialized colored sliders
• Growth and/or rendering parameters from previously saved trees can be loaded as presets for new growth.
• Brushing gestures can be visualized to illustrate the construction of the models.
Is there any chance we could persuade you to develop a plugin for Blender with this functionality? Or even a cross platform standalone desktop application?
Yeah, you should try at least a Kickstarter campaing just to see if it would work, HONESTLY this tool is amazing, now imagine this included in blender with some kind of plugin/implementation of some sort and MAN! you’ll be the god of Blender. And is worth to mention that your tool seems to be more “artist-friendly” than for example a very expensive “Pro” solution like will be Tha Plant factory from the makers of VUE.
I’d love to see this as a drawing tablet enabled desktop app. I have it on the iPad and it absolutely blows away any other tree creation software I’ve ever used in terms of ease-of-use.
This is just awesome. I think this kind of app would be perfect for archviz artist. It is a pain to create realistic trees.
Too bad that I do not have an Ipad.
It looks fantastic !
The ease of use and the quality of the models in a treegen-software have never been so good before !
You have to sell that piece of software, it has a HUGE potencial !
In the architecture visualisation field this is absolutely necessary because you have to model a customer specific tree within a very short time in a good quality. It’s always very hard to find treemodels in high quality which look the way customers want it.
Why is for iOS only ?
What would it cost to port that software to other platforms, would it cost more than an iPad ?
I just tested your app and it’s simply amazingly good.
It’s so easy and fun to use.
You should sell it so you could make some money from it.
I’d love to have a native OS X program for it :yes:
Wow!! how come this app is free. Don’t get me wrong I like it that it is free but to be honest, I’d be willing to pay even 10$ for this app. (10$ for an app on the App Store is big money)
In the future keep version 3 free but:
You should definitely make a paid version (version 4??) That way, not only would you make money out of it but you could please other platform owners thru their respective app store.
Bottum line… I think you don’t realize how Pro this app is. (similar add ons are quite $$$ aka plant factory - dont forget, you need Vue to play with it.)
Suggestions for version 4: Make the base (ground level) less conic (maybe add the ability to insert roots)
And maybe different export solutions. And last suggestion if it can be done: the ability for custom texture (via iTune??) leaves and trunk.
But with all that said: Thanks a lot for this app.
Indeed the thought of porting it to the desktop has been tempting me for a long while, but unfortunately I have not had the time to do it yet. While it is still something I would like to do one day, I can not promise anything.
When I import the .obj and re-attach the material this is what I get for a render result. Messing around with the render and material settings hasn’t worked. Can anyone tell me what I am doing wrong. I am thinking I am just overlooking something simple. Thanks for any help!