I like the theory of this, I will help as best I can to improve it. It really makes me think of a marionette, which make me think it needs some additional “strings” adding tension to keep his posture. Thank you for this amazing resource. I will definitely let you know if I make any significant progress
Youtube videos of tests or new features of anything anyone does would be nice,
I have been tinkering with cloning an ik rigs solutions using torque and forces, as another state.
A set of rigid body joints and rigid bodies make up the rag doll, in the torso is what I call a logic for loop sequencer, this is triggered by a button press, and will not restart until the sequence is complete. Much of the logic is directed to when feet are touching ground, during which part of a sequence, and what keys are held at that frame.
Many pieces are linked to the sequencer using the property actuator and
Always …and…copy property “walk”
Pieces balance using python, and mouse force applications use python, as well as a stick force code for forcing feet to stay in a spot, or have a target that the foot gravitates to.