Ive been using Blender and Sculptris little over 2 years ,as far as Blender sculpt Im trying to learn. 2 months ago upgraded my desktop now I can grab the sphere in blender sculpt.
I enjoy Blender and Sculptris ,I got into cg art to maybe help me in my designing animatronics ,been sculpting (real clay) and making monsters for 35 years .
I Love Monsters.
Your amazing at sculpting clay AND digital I’m hoping to start sometime sculpting clay! Sounds fun Great Job.
I especially love The first image in the #14th post
With some of those real-life sculpts it can be hard to believe that you’re not using actual animal tissue in spots.
I can easily see how your physical sculpting skills is carrying easily to the digital realm, so excellent work on both the real sculpts and the CG ones.
BTW; don’t ask me how to work with clay, I made a crude looking computer with an illustration of Sim City 4 on the monitor back in 7th grade once, but let’s just say I’m much better at CGI than traditional mediums.
As for the retopology sessions, the current builds of Blender trunk have a markedly improve bridge tool along with a grid-fill tool that, combined with the shrinkwrap modifier, looks to be very useful with retopology work (boosting that ability a bit compared to 2.67). You might want to check it out.