[Python] Monster's utilities - RayCaster

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The RayCaster provides a wrapper around castRay.
It is much more clean then the existing implementation:
A) it is independent from a KX_GameObject
B) it avoids the confusion with all the optional parameters
C) the result of a cast (PH_RayHit) is much better to understand

example:


import bge
import rayWrapper
...
def demoCast():
   ray = bge.physics.createRay([0,0,0], [0,2,0])
   ray.includePolygon = True
   ...
   hit = ray.cast()
   
   hitObject = hit.object
   hitMaterial = hit.polygon.material
   ...

This is a first draft. So version is 0.1.

Attachments

rayCaster.blend (358 KB)