BGE 2.67a makes some games crash

Ive notices that some games now crash with blender 2.67a such as this game:
http://bgame.anicator.com/games/122/bgmc-8-survival/
There is no crash message, blender only exits when pressing p key. Got any ideas, a new bug?

Are you on windows? On Linux if you open blender from Terminal, it stays open even if Blender crashes. It might show an error.
(or if someone on Linux could check this out)

Im using win7, it just exits blender.

Yeah it crashed to me too! I had to append everything into a new blend file.

And the terrible thing is that it crashes my game project too, is somebody going to report that?

Try an append stuff into a new file.I dont know what could it be…hmm

It’s happening too with our project. We are developing under linux but we also make executables to test it under windows and it crashes on windows version(win7).
We have more than 300 objects on the game and I discovered that 2 objects made it crash, but don’t know why.

I did two test files with the objects that makes it crash.(just press P). Two files are working on 2.66a but crashing in 2.67a.
The files are working perfectly on linux 2.67a version.

One solution is to delete the conflictive objects and make it again(appending from other file doesn’t work), but it’s clear that some change in 2.67 made some .blends crash.

Attachments

arqui.blend (465 KB)avatar.blend (463 KB)

Seems to be a bug in the material conversion.
Add a material to the object and blender don’t crash.

Wow, great HG1! I’m going to report it. Thanks! :slight_smile:

Reported:
http://projects.blender.org/tracker/index.php?func=detail&aid=35511&group_id=9&atid=306