My second real project that I’ve ever finished in blender.
Again I learned a lot and got some really great help from this community, and I would have been able to complete this one without the help. So thanks a bunch to all those who helped out in my WIP thread
Modeling time: Waaay too long!
Material creation time: Too long again, but I’m getting better.
Render: In Cycles, 2000 passes in about 30 mins for #1 and #3, and about 14 mins for #2.
GFX cards: GTX 480 and a GTX570.
And here is a reference image for you guys. This one is the non-DAB version though, so the text layout is a bit different and a logo is missing, but other than that is should be the same as the DAB version that I’ve made:
Thanks Peter18, I’m getting closer to my goal that is to reach “photo realism” in a render.
The reference is a photo though, but I see what you mean. Think it’s the quality of the picture combined with some bad PP.
Thanks Olivierus
I rendered it with 2000 samples, with a tile size of 512x512. It took about 30 mins on my GTX480 and GTX570. Is that what you mean by render settings?
This is really great work. You could add a little bevel on the edges of the front panel, it’ll make it look even better. But don’t expect too much improvement - your pictures looks too good for that
Thanks a lot to both of you, I’m glad that you liked it
pawelsomogyi: Yes I could have done that to catch some reflections, but the real thing dont have that so I diddnt do it because I wanted my model to be as close to the real thing as possible.