Sculpting at high resolution then editng vertex by vertex?

So one of my biggest use for Zbrush was smoothing out messy topology without losing form. So I’m only gonna be using blenders sculpt tools. Is there a way to sculpt at a high resolution and then go into edit and see those changes? I use the multi resolution modifier but it order to see changes i have to apply then it leaves with a subdivide mesh and i don’t want that. I know it’s gotta be me but i just can’t figure out what I am missing here.

Thanks you

No way of doing it with the multires, i highly suggest you look into dynamic topology instead though… it adds in extra detail as necessary.

Interesting. I will give it a whirl.

thanks you