So one of my biggest use for Zbrush was smoothing out messy topology without losing form. So I’m only gonna be using blenders sculpt tools. Is there a way to sculpt at a high resolution and then go into edit and see those changes? I use the multi resolution modifier but it order to see changes i have to apply then it leaves with a subdivide mesh and i don’t want that. I know it’s gotta be me but i just can’t figure out what I am missing here.
Thanks you