Hi,
I’m just trying the Rigid Body stuff in 2.66 and can’t seem to get simple falling objects on ground to not partially intersect with the ground before they stabilize themselves.
I’ve tried changing both the ground and objects from Mesh, Convex Hull and Box without a clean landing.
Is this just a fact or how can i avoid such?
Hit play and then check frame 28-31
falling.blend (493 KB)