Spring Constraint Patch

http://projects.blender.org/tracker/index.php?func=detail&aid=26825&group_id=9&atid=127

Hi!Anyone knows how to request to the develop team to put this patch to trunk?

i would check the module owners. wiki user discussion or irc.

Huh, didn’t know there was one on the patch tracker. I was messing with it a while back and had to pull the code out of a patch that also had the mesh cache modifier in it.

But… when I was playing with it there were some problems that would have to be fixed before it could go into trunk. Unfortunately I don’t remember what the problems were and I didn’t get around to fixing them all (though IIRC I did fix a couple, probably should merge those into the version on the tracker) – iirc the worst one was something about the animation cache not getting properly initialized, corrupted or something along those lines at the beginning of a loop animation that would cause the tail bone to go all wonky. Or maybe it was when you first add a bone to the chain, dunno?

Anyhoo, it needs more testing…

I want to use this Spring Constraint but how? Help me please!!

Hello harris, good work you did there. I would also be also interested in this Spring Contraint.

One thing to know about sending the code is that a module owner will have to accept it so can be merged to trunk. I would recommend to contact a person that will review your work (see Modifiers list) and give you guidelines.
http://wiki.blender.org/index.php/Dev:Doc/Process/Module_Owners/List

For any other information you could drop by the IRC channel since is the heart of the development team.
http://wiki.blender.org/index.php/Dev:Doc/Contact

should i recovered the source code of blender and add the Spring Constraint and compile?