Blender Open Game Development Project-Wrectified
Open collaboration game free for all to develop together, to promote the BGE,
We need a project manager or to organize ourselves.
Post a post saying your willing to help, and some examples of your skill-set
ALL WORK CONTRIBUTED IS PROTECTED UNDER CREATIVE COMMONS MIT licence http://creativecommons.org/licenses/by-sa/4.0/
The story is a work in progress, but humans escape inevitable destruction by heading out to space, while the world is overcome by an AI,
3d in game assembled logic nodes - Aka components _______
Enemy robotics, vehicles and systems will be made of components, like a head is a "Sensor" that feeds data to a torso which is like a relay, that feeds data to arms, feet etc.
So we have S-C-A logic in the cube.py by having each cube that represents a component have 5 terminal faces on each side,
So each terminal can both cast rays, and be identified by a ray cast when struck,
So cube 1 - Face_05 - emits ray, ray hits cube 2 - Face_07
Cube 1 takes theFaceProperty of cube 2/FaceProperty_07 = FaceProperty_05
then blanks FaceProperty_05.
So what we have here is a inter object communication scheme that can route in 3d, without any lists or addresses of the sender or receiver,
Large Open Terrain___________________________________________ _____________
using LOD for both terrain and individual building elements, and enemy systems, and by using reusable "architectural chunks" a decent frame rate and graphical fidelity will be maintained even with a long draw distance.
Physics Animation Scripting_________________________________________ ________
1.TorqueTrackTo - Aligns object to another using torque.
2.ForceMoveTo - Moves a physical object from one place to another using forces.
3.MouseLean - Moves a physical object with torque or force via mouse input
One combination of these scripts has made a "Walking ragdoll" that uses torque and forces to run jump, and allow for overlapping animations via "Force maps"
However is will also be used in vehicle dynamics and weapons systems in game.
Last edited by BluePrintRandom; 08-Mar-14 at 11:16.
I need every ones ideas for effector components
they all need - the 5 face control Terminal link side, fit in a 2x2x2 cube accept in special circumstances,
So far I have
- can send and recieve on a definied channel
- applies torque or a angle and max torque
- applies force or a distance from center offset
- shoots power or data
- stores power from light - rechargeable
- creates power from extreme heat or cold
Thermite Cell - Temporary battery that produces insane amounts of power, for a limited time
- Makes insane amounts of power forever
Legs quad robot
(Walks to a point in local cords or global) or goes forward/backward turn left turn right
Legs Tank ->same as above
Legs bi-ped ->same as above
wheel potentially scalable
These pass properties along through a system, and have terminals that can be re assigned a new target terminal
Filling in story details
Making concept characters
Help tinkering with the walk system I made - Torque based walk cycle
Help finishing Component Cube Code
Help Sketching based on design documents we make here
Help Designing architectural components that add up to whole buildings, based on small chunks with LOD settings
Any help you can give!! I need ideas for components that make sense, and we will all try and work out how each piece should work/be interacted with
Lets make a world
Last edited by BluePrintRandom; 24-Jun-13 at 12:21.
I Can Model possibly anything at the shortest time possible,Good at texturing but it takes a lot of time and Animation too needs more time ! any .blend you have please share it ! also any concept art !
Here is the Lifting / movement system
and a turret prototype
Here is a level building test,
and a door/ moving parts test
this needs love
it is a core component I am missing
Well did you look at mine.Yours looks better though.
Originally Posted by BluePrintRandom
Here is a more current version but still not complete
this is where I need python help
Last edited by BluePrintRandom; 09-Mar-13 at 22:21.
Yes it is a good start
3dsolar can you go gather open source free textures ? rusty metal? shiny metal? stuff with Ao?
Can you texture?
Can you learn, I am not the best
I can texture and i can learn.
Start with learning normal mapping and AO bake downs
That was my next step,
Do you know about Uv unwrapping ?
I know a little bit.You know of any free texture sites i can use?I use the texture paint layers manager for texturing.
Last edited by 3d solar system builder; 09-Mar-13 at 21:54.
Assuming you want to stay compatible with Creative Commons (CC) the following sites are good:
two good sites to find free textures !
Be advised, CGTextures is not compatible with open licenses (i.e. open game).
Originally Posted by isyedcg
Can you check out the .blends?
@Blueprint : loved your work ! may you tell us the genre of this game ?
It's a mix of many things....
You destroy enemy robots, take there pieces and solve puzzles,
1.It will play some what like Metroid in that unlocking certain items makes places accessible that were not in previous maps,
2.It will play like portal in that solving complex puzzles will be required but they will be based on real science
3.It will play like minecraft since all of the pieces of the enemies and puzzles can be assembled in many differing parts/components
its A Strategy top down game ?
ok...i have seen your model...can i texture them ...and would also like to add some_more details !