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  1. #1
    Member BluePrintRandom's Avatar
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    Blender Open Game Development Project-Wrectified

    Summery______________________________
    Using physics, and blenders core features, our protagonist will battle a army of robots, and save humanity from it's own folly. We are developing gameplay, and art in tandem.

    The demo will take place in space, and the full game will take place on a robot infested, scorched
    earth.


    Open collaboration game free for all to develop together, to promote the BGE,
    We need a project manager or to organize ourselves.

    Post a post saying your willing to help, and some examples of your skill-set

    ALL WORK CONTRIBUTED IS PROTECTED UNDER CREATIVE COMMONS MIT licence
    http://www.pasteall.org/51296 - Wrectified Licence,
    http://creativecommons.org/licenses/by-sa/4.0/

    http://opensource.org/licenses/MIT
    http://en.wikipedia.org/wiki/Open_Source_Initiative
    __________________________________________________ ____________


    The story is a work in progress, but humans escape inevitable destruction by heading out to space, while the world is overcome by an AI,

    Core concepts
    3d in game assembled logic nodes - Aka components _______

    Enemy robotics, vehicles and systems will be made of components, like a head is a "Sensor" that feeds data to a torso which is like a relay, that feeds data to arms, feet etc.

    Large Open Terrain___________________________________________ _____________
    using LOD for both terrain and individual building elements, and enemy systems, and by using reusable "architectural chunks" a decent frame rate and graphical fidelity will be maintained even with a long draw distance.

    Physics Animation Scripting_________________________________________ ________
    1.TorqueTrackTo - Aligns object to another using torque.
    2.ForceMoveTo - Moves a physical object from one place to another using forces.
    3.MouseLean - Moves a physical object with torque or force via mouse input

    The Rig-




    Last edited by BluePrintRandom; 29-Aug-14 at 11:50.
    I have overcome all obstacles which seemed in the beginning unsurmountable and found elegant solutions of all the problems which confronted me, yet, even at this very day, the majority of experts are still blind to the possibilities which are within easy attainment.



  2. #2
    Member BluePrintRandom's Avatar
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    I need every ones ideas for effector components

    they all need - the 5 face control Terminal link side, fit in a 2x2x2 cube accept in special circumstances,

    So far I have

    Antenna
    - can send and recieve on a definied channel

    Motor
    - applies torque or a angle and max torque

    Linear Motor
    - applies force or a distance from center offset

    Laser
    - shoots power or data

    Photo_Battery
    - stores power from light - rechargeable

    Thermo-converter
    - creates power from extreme heat or cold

    Thermite Cell - Temporary battery that produces insane amounts of power, for a limited time

    Radiation_ThermocrystalQdotConverter
    - Makes insane amounts of power forever

    Legs quad robot
    (Walks to a point in local cords or global) or goes forward/backward turn left turn right
    Legs Tank ->same as above
    Legs bi-ped ->same as above

    Wheel
    -
    wheel potentially scalable

    Component Cores
    These pass properties along through a system, and have terminals that can be re assigned a new target terminal
    Turret
    Vehicle cockpit
    Cube
    Pipe
    many more

    I need
    Help coding
    Filling in story details
    Making concept characters
    Help tinkering with the walk system I made - Torque based walk cycle
    Help finishing Component Cube Code
    Help Sketching based on design documents we make here
    Help Designing architectural components that add up to whole buildings, based on small chunks with LOD settings

    Any help you can give!! I need ideas for components that make sense, and we will all try and work out how each piece should work/be interacted with

    Lets make a world

    Attached Files Attached Files
    Last edited by BluePrintRandom; 24-Jun-13 at 12:21.
    I have overcome all obstacles which seemed in the beginning unsurmountable and found elegant solutions of all the problems which confronted me, yet, even at this very day, the majority of experts are still blind to the possibilities which are within easy attainment.



  3. #3



  4. #4
    I Can Model possibly anything at the shortest time possible,Good at texturing but it takes a lot of time and Animation too needs more time ! any .blend you have please share it ! also any concept art !



  5. #5
    Member BluePrintRandom's Avatar
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    Here is the Lifting / movement system

    and a turret prototype
    Attached Images Attached Images
    Attached Files Attached Files
    I have overcome all obstacles which seemed in the beginning unsurmountable and found elegant solutions of all the problems which confronted me, yet, even at this very day, the majority of experts are still blind to the possibilities which are within easy attainment.



  6. #6
    Member BluePrintRandom's Avatar
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    Here is a level building test,
    and a door/ moving parts test
    Attached Files Attached Files
    I have overcome all obstacles which seemed in the beginning unsurmountable and found elegant solutions of all the problems which confronted me, yet, even at this very day, the majority of experts are still blind to the possibilities which are within easy attainment.



  7. #7
    Member BluePrintRandom's Avatar
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    this needs love

    it is a core component I am missing
    Attached Images Attached Images
    Attached Files Attached Files
    I have overcome all obstacles which seemed in the beginning unsurmountable and found elegant solutions of all the problems which confronted me, yet, even at this very day, the majority of experts are still blind to the possibilities which are within easy attainment.



  8. #8
    Member 3d solar system builder's Avatar
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    Originally Posted by BluePrintRandom View Post
    Here is the Lifting / movement system

    and a turret prototype
    Well did you look at mine.Yours looks better though.



  9. #9
    Member BluePrintRandom's Avatar
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    Here is a more current version but still not complete

    this is where I need python help
    Attached Files Attached Files
    Last edited by BluePrintRandom; 09-Mar-13 at 22:21.
    I have overcome all obstacles which seemed in the beginning unsurmountable and found elegant solutions of all the problems which confronted me, yet, even at this very day, the majority of experts are still blind to the possibilities which are within easy attainment.



  10. #10
    Member BluePrintRandom's Avatar
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    Yes it is a good start
    3dsolar can you go gather open source free textures ? rusty metal? shiny metal? stuff with Ao?

    Can you texture?
    Can you learn, I am not the best
    I have overcome all obstacles which seemed in the beginning unsurmountable and found elegant solutions of all the problems which confronted me, yet, even at this very day, the majority of experts are still blind to the possibilities which are within easy attainment.



  11. #11
    Member 3d solar system builder's Avatar
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    I can texture and i can learn.



  12. #12
    Member BluePrintRandom's Avatar
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    Start with learning normal mapping and AO bake downs

    That was my next step,

    Do you know about Uv unwrapping ?
    I have overcome all obstacles which seemed in the beginning unsurmountable and found elegant solutions of all the problems which confronted me, yet, even at this very day, the majority of experts are still blind to the possibilities which are within easy attainment.



  13. #13
    Member 3d solar system builder's Avatar
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    I know a little bit.You know of any free texture sites i can use?I use the texture paint layers manager for texturing.
    Last edited by 3d solar system builder; 09-Mar-13 at 21:54.



  14. #14
    Member Quandtum's Avatar
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    Assuming you want to stay compatible with Creative Commons (CC) the following sites are good:
    http://www.plaintextures.com
    http://www.goodtextures.com
    Gallery | Web | Downloads | Bot Siege - Web - Thread



  15. #15
    www.gametextures.com
    www.cgtextures.com
    two good sites to find free textures !



  16. #16
    Member Quandtum's Avatar
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    Originally Posted by isyedcg View Post
    www.gametexture.com
    www.cgtexture.com
    two good sites to find free textures !
    Be advised, CGTextures is not compatible with open licenses (i.e. open game).
    Gallery | Web | Downloads | Bot Siege - Web - Thread



  17. #17
    Member BluePrintRandom's Avatar
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    Quandtum
    Can you check out the .blends?
    I have overcome all obstacles which seemed in the beginning unsurmountable and found elegant solutions of all the problems which confronted me, yet, even at this very day, the majority of experts are still blind to the possibilities which are within easy attainment.



  18. #18
    @Blueprint : loved your work ! may you tell us the genre of this game ?



  19. #19
    Member BluePrintRandom's Avatar
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    It's a mix of many things....

    You destroy enemy robots, take there pieces and solve puzzles,

    1.It will play some what like Metroid in that unlocking certain items makes places accessible that were not in previous maps,
    2.It will play like portal in that solving complex puzzles will be required but they will be based on real science
    3.It will play like minecraft since all of the pieces of the enemies and puzzles can be assembled in many differing parts/components
    I have overcome all obstacles which seemed in the beginning unsurmountable and found elegant solutions of all the problems which confronted me, yet, even at this very day, the majority of experts are still blind to the possibilities which are within easy attainment.



  20. #20
    its A Strategy top down game ?
    ok...i have seen your model...can i texture them ...and would also like to add some_more details !



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