Using physics, and blenders core features, our protagonist will battle a army of robots, and save humanity from it's own folly. We are developing gameplay, and art in tandem.
The demo will take place in space, and the full game will take place on a robot infested, scorched
Open collaboration game free for all to develop together, to promote the BGE,
We need a project manager or to organize ourselves.
Post a post saying your willing to help, and some examples of your skill-set
ALL WORK CONTRIBUTED IS PROTECTED UNDER CREATIVE COMMONS MIT licence
http://www.pasteall.org/51296 - Wrectified Licence,
The story is a work in progress, but humans escape inevitable destruction by heading out to space, while the world is overcome by an AI,
3d in game assembled logic nodes - Aka components _______
Enemy robotics, vehicles and systems will be made of components, like a head is a "Sensor" that feeds data to a torso which is like a relay, that feeds data to arms, feet etc.
Large Open Terrain___________________________________________ _____________
using LOD for both terrain and individual building elements, and enemy systems, and by using reusable "architectural chunks" a decent frame rate and graphical fidelity will be maintained even with a long draw distance.
Physics Animation Scripting_________________________________________ ________
1.TorqueTrackTo - Aligns object to another using torque.
2.ForceMoveTo - Moves a physical object from one place to another using forces.
3.MouseLean - Moves a physical object with torque or force via mouse input