old, original BMW pics from the original first post:
and here is a kart (addons?) I am making for SuperTuxKart based on the Goblin mascot for MediaGoblin the character was originally from blendswap and I low-polied it as well as rigging and making a few changes. the kart is very basic at the moment, and I will hopefully change it a lot in the near future. the whole thing as of now is around 3k faces. much too high.
well, maybe not quite as much as it seems. many of those models I made for practice and I geuss you could call them finished until I start my rendering practice. then I wip (oh, funny.) out my models and have some render fun. well, that’s my plan at least.
I really need to finish the model, and the main things hold it back right now are the tires and headlights. Right now I am using the Mike Pan tires, and they look great, but I really need to make some of my own. I have found a few tuts for this and that should be good. For the headlights though I have no clue how model them, or even how they should look.
Here is a pair of skates I am working on. It’s taken a bit over an hour to get this far. I still have to add shoe laces and texture. 32k with subsurf on and 1.4k without. I will upload to opengameart.org and blendswap when I am done.
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It think the IOR on the headlights is way too high, considering the cover is made of plastic rather than real glass.
You could do a lot more, there are a lot of things missing. Taking this reference the wheelarchs need a more flat, sharp edge around. You didn’t model the parts as parts, e.g. the front bumper is connected to the fender in the front, so is the sideskirt with the back fender.
The detailline along the side is more of a transition to the lower topology, rather than this ridge in your model.
I could go on, if you want