Hi,
today I want to show you a simple Screenshotsystem I’d created.
Blender 2.64
Instructions:
Unzip the archive (you should now have two files and one folder)
Append or Link the Group “Screenshotsystem” (from the .blend) to your Game-.blend-file (following: Gbf)
=> There should now be an empty with the name “Screenshotsystem”
Copy the folder “Sounds” next to your Gbf. [If you like to use the Sound]
Copy the file “Screenshotsystem.py” next to your Gbf
Options(optional):
Add a new shutter-sound to the sound-actuator
change the key to take a screenshot (Sensor “Keyboard” default value “F10”; DON’T Change the Name “Keyboard”)
change the name of your screenshot-folder by changing the property “Screenshot-Folder”
The system saves automatically the current Screeshot-Number to the .bgeconfig file, which appears after the first screenshot next to your Gbf.
“Changelog”:
The script should create the screenshot-folder by itself now and needs less logic bricks.
Easy to setup, works exactly as expected, screenshots turned out perfect. Thanks for the resource, Im yet to see anyone else set this up in the BGE anyway
I don’t think, that it’s fast enough to record the gameplay with a high framerate.
I’m using an external tool to record my ingame videos. (MSI Afterburner)
Maybe there is a solution to record ingame videos via Blender and python directly, but I don’t know one.