This particular concept was once chosen as the splash screen of Blender 2.62.
Initial scene was created and rendered in Blender 2.49 about two years ago, recently I decided to revisit and extend this scene to make a dual screen wallpaper.
This is a GREAT wallpaper. I remember seeing this as the 2.62 splash and it was hard for me to believe it was all made in Blender Would you be so kind to explain how it is that you created this fire effect? It’s a great piece of art in my opinion and knowing the “secrets”(if you want to call them that), would be really cool.:yes: Excellent job!
“This is a GREAT wallpaper. I remember seeing this as the 2.62 splash and it was hard for me to believe it was all made in Blender Would you be so kind to explain how it is that you created this fire effect? It’s a great piece of art in my opinion and knowing the “secrets”(if you want to call them that), would be really cool. Excellent job!”
No secret really… The render has a mixture of gradients and blend nodes with alpha mapped textures to achieve that wavy glowing effect on the petals. Very nicely executed I may add though…
I have a question about the glare affect. When you animate the camera back the object gets smaller as you would want, but the glare stays the same size - if you pull the camera back far enough the object can disappear but the glare is still there.
My question is how do you get the glare affect to diminish along with the object as the camera moves back?