anybody has a tip what I might do wrong?
I am running OS X ML
I followed sebastian viemo tutorial for creating system links for vray
I am using the custom build for Blender.
but when I hit render the screen remains black.
auto export is turned on.
but even when I manually in Blender point to VRAY nothing happens. This is kinda odd.
So on windows after some trouble with the dongle it all works.
On is X as it looks the VRServer can find the dongle and show the license I have.
So I am somewhat thinking Blender simply does not find the VRAY.exe.
In Sebastion’s case VRay was still inside the Maya.app but with the new version it is outside. arg.
In which way did it get more restrictive? I assumed that only the new application gateway if activated will be a block on certain tasks like starting non-app store applications.
vrlservice.exe loose often the license, I have to replug the dongle.
Blender launch the Vray frame buffer, but it stay black.
In Vray Material preview Mode, Blender cry it don’t found ‘vray’.
Much less problem on OSX Lion.
I had to test a few versions before getting the “vray_adv_20004_maya2010_leopard_x86.zip” working in 10.8.2 following sebastians tutorial.
That’s a 32bit version 2.00.04 from Apr 28, 2011.
I don’t know if there’s any big difference between that and the latest 2.30.01 version from May 2012, or if we even can get the latest version working.
Right now i’m just happy that it works so i can start learn V-ray.
i’ve read somewhere the preview stuff and transfer to blender doesn’t work with 64bit vray (on osx). would explain as well that jakerfund got it running.