Page 108 of 209 FirstFirst ... 8 58 98106107108109110 118 158 208 ... LastLast
Results 2,141 to 2,160 of 4166

Thread: Dyntopo tests

  1. #2141
    Member hetors's Avatar
    Join Date
    Jun 2010
    Location
    St. Louis
    Posts
    126
    Here's an sculpt of an image I found over internet...
    Click image for larger version. 

Name:	tipo_fumando.jpg 
Views:	57 
Size:	104.2 KB 
ID:	243546

    Here's the drawing http://pinterest.com/pin/326722147937501137/
    See you BH.



  2. #2142



  3. #2143
    Member AlinB's Avatar
    Join Date
    Oct 2011
    Location
    Romania
    Posts
    952
    nobody is really posting on this forum anymore .. ever since the new sketchbook forum appeared.
    Happy Blending!
    My portfolio



  4. #2144
    well i tried, but this double posting is annoying for posters and readers who want to comment, and i think, the sketchbooks really fulfill everyones wish to have their own works collected together. before sketchbooks, i hardly knew what people created, besides the latest works, now i know a lot of blender users and their scope of work. i think this is great. the success of sketchbooks support that.
    and, the dynatopo thread has fullfilled its mission, it has made dynatopo and sculpting much more popular!
    but yes, i miss too the "busy times" on this thread...was so much fun!
    http://www.riolama.de/ (=portraits in wood) and http://zbrushfun.wordpress.com/(=fun with zbrush, and blender too)



  5. #2145
    Member
    Join Date
    Jun 2010
    Location
    Warsaw
    Posts
    702
    I finally tried out a bit the dynatopo and here is my sculpt. I have to say that dynatopo is really cool, even if the blender viewport limits are quite annoying as the viewport start to be laggy really soon. Let's hope they will fix this! I hope you like my work!

    Click image for larger version. 

Name:	sculpt130704.jpg 
Views:	42 
Size:	91.1 KB 
ID:	244333
    My website - www.mccinfo.it/bernardo.html
    Blender Cycles: Lighting and Rendering Cookbook - http://www.packtpub.com/blender-cycl...-cookbook/book



  6. #2146
    Good Job Bernardo.
    Blender is only as good as you can imagine it.



  7. #2147
    Member
    Join Date
    Jun 2010
    Location
    Warsaw
    Posts
    702
    thanks model man
    My website - www.mccinfo.it/bernardo.html
    Blender Cycles: Lighting and Rendering Cookbook - http://www.packtpub.com/blender-cycl...-cookbook/book



  8. #2148
    In r58463 , Campbell Barton fixed a Dyntopo crash related to the undo
    http://www.miikahweb.com/en/blender/...s/commit/58463

    Be sure to check the buildbot to download a build superior to r58463 if available
    http://builder.blender.org/download/

    As it's a bug fix this will probably make it into the incoming Blender 2.68a that should be released soon.



  9. #2149
    Member michalis's Avatar
    Join Date
    Jul 2009
    Location
    Αθήνα
    Posts
    6,024
    Very good sculpt, bernardo.



  10. #2150
    Member
    Join Date
    Jun 2010
    Location
    Warsaw
    Posts
    702
    thanks michalis!
    My website - www.mccinfo.it/bernardo.html
    Blender Cycles: Lighting and Rendering Cookbook - http://www.packtpub.com/blender-cycl...-cookbook/book



  11. #2151
    hey guys, i've cruised through this discussion and came upon the common problems encountered in a high res dyntopo mesh, you know = undo, saving, shading, going out of dyntopo lags.

    i got some remedies =

    when hi res, forget undo, but of course you need a trackback in case you mess something up, 'cause you're on detail stage. do this =
    make sure model is selected in outliner (the sculpt one), while sculpting if you need a point to get back to just hit Ctrl+C "Copy Selection to Buffer" and sculpt away, you could even be careless and experimental a bit, and if you dont like the results overtime just Ctrl+V "Paste Selection from Buffer" and it will recover the old model to you, the one you copied earlier. this sort of like acts as a waypoint.

    saving, in a hi res dyntopo also lags, solution= just add another object or empty in the scene, if you need to save, select that other object in the outliner and hit save, and select your sculpt object again, doesn't even get out of dyntopo hehe

    hope this helps
    lets sculpt all day and laugh!



  12. #2152
    Member michalis's Avatar
    Join Date
    Jul 2009
    Location
    Αθήνα
    Posts
    6,024
    I almost missed it, iceking. I have to check it. Thanks a lot for the tip.



  13. #2153
    Dyntopo test ..
    Click image for larger version. 

Name:	head.png 
Views:	67 
Size:	462.5 KB 
ID:	252883



  14. #2154
    Member AlinB's Avatar
    Join Date
    Oct 2011
    Location
    Romania
    Posts
    952
    Hey guys!
    Long time no post.
    I glad I see some new sculpts around here though I like sketch thread now more ^^.

    I recently found kind of a bug but i`m not sure..
    I`m checking it with you guys now to see if it is or not.. I was also not sure where to post it. (here or bug reports)
    Anyway going straight to the point, there are so issues sometimes if i dublicate a dyntopo sculped object and change the sale or rotation and try to sculpt the duplicated object again there is a possiblilty to not be able to on some faces.
    I`m not exactly sure if the scaling caused that but that`s what i think.
    The solution i found it works is to go in object mode and apply the scale & rotation.
    Happy Blending!
    My portfolio



  15. #2155
    Member
    Join Date
    Aug 2007
    Posts
    279
    Originally Posted by AlinB View Post
    Hey guys!
    Anyway going straight to the point, there are so issues sometimes if i dublicate a dyntopo sculped object and change the sale or rotation and try to sculpt the duplicated object again there is a possiblilty to not be able to on some faces.
    I`m not exactly sure if the scaling caused that but that`s what i think.
    The solution i found it works is to go in object mode and apply the scale & rotation.
    Something like this has happened to me but I'm not sure. let's monitor...



  16. #2156
    Member michalis's Avatar
    Join Date
    Jul 2009
    Location
    Αθήνα
    Posts
    6,024
    I always apply rotation and scale.
    BTW, if you try to scale ( x = -1), like mirroring, this will invert normals. You have to enter editmode then, even if the mesh is a dense one.



  17. #2157
    Member
    Join Date
    Jul 2012
    Location
    The Netherlands
    Posts
    16
    A dynamic topology test with my new and first tablet!
    took about an hour:
    Click image for larger version. 

Name:	Devil.png 
Views:	43 
Size:	312.3 KB 
ID:	253659



  18. #2158
    yes, alinb, this happened to me too, apply scale removes the problem always in my case... if the object has scale different than 1, the brushes strength are weird too, so i always apply scale before sculpting now.
    http://www.riolama.de/ (=portraits in wood) and http://zbrushfun.wordpress.com/(=fun with zbrush, and blender too)



  19. #2159
    Member michalis's Avatar
    Join Date
    Jul 2009
    Location
    Αθήνα
    Posts
    6,024
    When entering sculpt mode, these should happen automatically. Find me a reason for not being so.



  20. #2160
    Member michalis's Avatar
    Join Date
    Jul 2009
    Location
    Αθήνα
    Posts
    6,024
    BTW, if not already, go to buildbot and download a r 59489 or newer build. Our very good friend Antony, (Psy-fi) made an incredible re working on Dynamic Topology. A great boost on performance. Try it! Optimization started. It is about time. A 3x smoother performance here. Better I could say, but it depends on your expectations.



Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •