For Download, please visit our german Form here: >>KLICK<<
There is also Video about this Addon to watch here: >>KLICK<<
(Also in german, but you will not need it. Its very easy.)
Have Fun with the AddOn, and while watching the Video. :yes: Doc.
UPDATE: 1.5
It’s a new Version available. Now it works with the actual Blender 2.72, and some more Improvements and Bugfixings. Please check the Links above.
Have Fun. Doc.
Sehr gute arbeit, Dein add-on! In die video habe ich nicht alles(deutsch Kommentare) verstanden aber alls du sagst: es is nicht sehr schwierig zu brauchen.
Danke schöne, Doc
Spirou4D
Great add-on. Very useful, and not just for game environment artists (although that’s probably where it will be most useful). Thank you very much for taking the time to work on this. The fact that it automatically builds the node tree is just wonderful and the merge feature is fantastic.
I would end with the usual “keep up the good work” line, but it already seems pretty much complete at this point. So I’ll just end by saying thank you once again.
I also got a different error when trying to save (just fiddling around).
Not sure if it’s just me unused to blender, not follow the guide or something else, but I thought I’d post it anyway. A simple tutorial in english would be great, tho the video you have is easy enough to understand, but I can’t shake the feeling i’m missing something. Keep up the good job!
Yijaajaijai, Addon actualized! Nice!
But i don’t understand german, and i am interested in know the improves.
Can you explain the improves… in english, please?
Hi.
Yes, i’ve found this Bug, too. Shame on me, because i did not test it. Running the Script from the Blender Editor worked fine. But installing and running as AddOn fails.
I’ve removed the buggy Function, and updated the File. Now it works as AddOn. But you have to insert the Project-Path manually. Once inserted, it will be saved with the blend. If still empty, the blend Path will be used as Project-Path.
I hope this helps, until i found out whats wrong.
Doc
Edit …
I will see if i can make a short English explanation.