What sounds like a demonic ritual is actually a newly developed HMD (head mounted display) focusing on the small purse, low latency and huge FOV.
On a sidenote, as this is a CG forum… …do you notice the bad quality of the product visualization below?
http://www.kickstarter.com/projects/1523379957/oculus-rift-step-into-the-game?ref=home_leanback
The resolution of the current SDK model seems not so impressive with 1280x800, however the hFOV of 110° and the vFOV of 90° does, this means you don’t look into two small screens, you don’t see the screens edges anymore and are “inside” of whatever you look at. Similarily cool sounds the promise of ultra low latency for the gamer in you.
And I think the “low” resolution ain’t all bad, it allows to play games stereoscopic on an average machine as well, hence when doublebuffering you got to calcluate 4 Frames “at once”
And it works great for us geeks, as it also works if you have to wear optical glasses
There’ll also be, and mostly already is, support for:
Windows, OSX, Linux, iOS, Unity3d and the UnrealEngine, along with IDs Tech engine, as Doom3 is the first compatible game already.
Now what sounds really great are the 300USD per device. I was looking for a HMD quite a long time now, and in this quality they generally are 1000-10000 USD, depending on the resolution.
And if you look at Nvidias stupid Stereo3D glasses which cost 120 Euro (at least where I live) a piece it’s especially cheap.
Personally I think this is a great device and I can actually imagine using it for Blender as well, for sculpting or basemeshmodelling, where spatial perception is more important than a high resolution
If I had 300 bucks laying around I’d already have ordered one and started looking at the SDK and if it works properly with OpenGL (which I assume, how else should it work in Linux and OSX).
I’d love to have support for it in Blender, not because I need it, but because it’s plain cool.
I’ll sure keep an eye on that one. It’s already founded, so no need to chip in, what they need now are skilled programmers integrating the SDK in their tools and engines.
And with ID, Valve, Unity and Epic backing it it can’t be bad… hell if Gabe and John are impressed who am I to be sceptic haha.