I know there is a method in which you make hole by making a rectangle and deleting center vertex, but I don’t think that is possible in my case since I need ~100 very small holes on my mesh.
I’m modeling an XBOX 360 and I need to make holes on the casing. If boolean worked better I would just make cyllinder with array modifier and cut it from original mesh, but it just creates mess on my mesh.
Here is an image of those holes: http://i102.photobucket.com/albums/m82/thecoo1est/Xbox%20360%20breakdown/DSC01076.jpg
There must be a way to do this without manualy “making” every hole, since it would take hours and hours of work.