Bologna Train Station [ex-BlenderGuru Entry]

Hi everybody!
I’ve spent some time to put together a scene for the last BG Photorealistic contest but, in the last few days, I realized that i was too busy to complete it, so i’m starting this WIP of the “Bologna Train Station”

Latest update ( or go to the last post for more views and infos! :yes:):


For who’s interested, here is a street view of the train station: http://goo.gl/maps/FLAj

Sparazza

Some progress with surrounding buildings


Any observation/critics?

Sparazza

I like it very much, I love trains! Nice bike look nice, I hope to watch more soon.

Changelog:

  • Other surrounding buildings
  • Some Terrain details
  • All the Railroad defined
  • Minor changes to the platforms


Right click - > Open in a new tab to view in full size

Sparazza

nicely modeled

Thankyou for the feedback!
:slight_smile:
Here it is another upgrade:

  • electricity poles
  • power transformers and various shoring
  • Minor changes to terrain and surrounding buildings


The rendering is 2880x1620px, Right click - > Open in a new tab to view in full size!

Sparazza

Looks great, keep it up!

Hi all! Some subtle changes that I hope you enjoy!


  • Added some details to the closer poles
  • Added the rail end
  • Added stones particle (3 types distributed on to ground with map weight)

Some close-up view:




Any C&C?:stuck_out_tongue:

Sparazza

Bello!!
Sta venendo uno spettacolo, non vedo l’ora di vederlo finito!

Davide

great work… :eyebrowlift: …how may ram have you got?

Thanks! Really appreciate!

The stats, rendering with Cycles GPU tells that:
Mem:467.82M (152.38M,peak 1069.60M)

Soon my GPU won’t work anymore… yayyyyyyyyyyy :smiley:

Sparazza

We have a clock!
(and some more electricity wires, for eagle eyed :stuck_out_tongue: )


Sparazza

Hello everybody!

Here there are some changes of my Bologna Train Station model:

  • Rail Station buildings (on the left) completed!
  • Added a fence to the right
  • more wires, poles and subtle details :spin:


And a rendering without the foreground objects, with some slight changes


cheers!
Sparazza

Very nice! I think this will turn out great.

maybe a pain to texture, but great modelling :smiley: in some cases tough, isn’t that a bit much detail for the placement of the camera?

Thanks! I hope that…

Thank you very much, the modeling is taking me a little bit too long and this will be a pain in texture for sure :smiley:
but I’m ready for the worst! (the instances, however, will help me in the texturing i hope)
The POV of the scene is a classic view from the bridge above the station, maybe I’m detailing it too much but I hope to get a more realistic and casual effect :slight_smile:

Sparazza

Textures!

At first I choose a standard UV Mapped approach for the railing:


Then a second (and better IMHO) UV + Vertex color approach appeared:


In the second pictures are also textured rails, poles, some near transformers, some signal and the rail end.

Any suggestion for the done and/or the upcoming texturing? :spin:

Sparazza

Thread re-opened at OP request.

I know it’s been a long time, but I started back to model this scene that I had set aside for lack of time!:o

Changes on the surrounding buildings and news of platform’s textures:




And the big one!


Sparazza

Clock details!