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Thread: green woods

  1. #1

    green woods

    I dont know the poly count but it must have been pretty high with all those particle instances
    edit:
    finished up the background, added some pine trees, and changed up a lot of other stuff
    edit:
    changed the lighting and other stuff

    High res' is here:
    http://imgur.com/gVkbV
    Edit:
    whoa gallery! thanks very much everybody!
    some more tweaks*
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    Last edited by major4z; 30-Aug-12 at 10:59.



  2. #2
    Member Kemmler's Avatar
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    damn, this is... great. Very convincing. At this resolution, nothing occurs to me to criticize. I'd like to see a higher resolution so I can criticize something, but until then... 5*, gallery, done deal IMO.

    e: for the record, called it! XD
    Last edited by Kemmler; 02-Aug-12 at 14:44.



  3. #3
    thanks a lot!

    higher resolution could take a while. It takes about an hour to get a good fizzless cycles render and I need to get to bed asap, way too sleepy. I'll try to get a better render later on



  4. #4
    Member Jonathan L's Avatar
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    Wow, very nice, this blows my own nature scene right out of the water. My only crit would be on the handrail and perhaps the rocks at the bottom but that's about it. Did you use an image plane for the trees in the back, or is it 100% Blender? I really love how it feels so natural, and cycles is the best at nature that I have seen so far. Do you have a higher res version?

    5*'s from me. Totally gallery.
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  5. #5
    Member Kemmler's Avatar
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    run it overnight!!

    Anyway, yeah, good stuff.



  6. #6
    haha I dont know if I could, it seems like a waste to me. I feel guilty leaving my pc on when I'm not using it for longer than 20 minutes.

    I will render something better soon though. just need my beauty sleep



  7. #7
    oh and Im not using alpha transperancies in this render, John.

    I will get to work on the things you mentioned tommorow and rerender

    glad you like it!



  8. #8
    Member SanketN8's Avatar
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    its superb

    great work



  9. #9
    Member mookie3d's Avatar
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    Can I see another camera angle directly from 3D view (I don't mind the noise)? Because what I see here is just a bunch of ugly models with textures that are map from camera view according to the photography you used. It doesn't require any 3D skills to achieve such result, proove me I'm wrong, show me something here like wireframe of plants, ground models... You have 2 lamps on the scene that should produce really big noise - my guess there's no light here at all because everything was already on the photo you used (look at shadow direction and location of the lamps).
    Last edited by mookie3d; 10-Jul-12 at 01:21.



  10. #10
    Member axelredfield's Avatar
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    This is amazing, very realistic.



  11. #11
    Member Wefyb's Avatar
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    Originally Posted by rozmiarek View Post
    (look at shadow direction and location of the lamps).
    I knew something seemed a bit "off"!

    The scene looks very realistic from a "looking" POV, but not from the production POV.

    I dunno, but I am with you Rozmiarek, it all seems a tad dodgy...
    Was that....Cheese?



  12. #12
    I would love to see some wire frames and another camera view as well......



  13. #13
    Strenght of the spot 650000? And if done with cycles
    It takes about an hour to get a good fizzless cycles render
    there is spot size option? something strange...but really good work if the foreground until the end of bridge is cg and textures are not mapped as rozmiarek said!



  14. #14
    Member DerekG1080's Avatar
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    I'm wondering on this one too...if I had to guess I would say there are probably elements of both projection texturing and some hand modeling and textureing as well. It seems like maybe the trees and background are mostly projection textured but the bridge, rocks, small plants and ferns look like they may be modeled. The shadows are just all messed up and confusing the scene probably because of the combination between projection texturing actual modeled objects I would like to see another angle as well or a wire frame more that what you have shown above. It a cool scene...even cooler if there is no fishy stuff going on hehe

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  15. #15
    there seem to be a lot of assertions here.

    rozmiarek:
    theres a spotlight out of view making those shadows. I needed some more lighting contrast in the pic and thought it would look nice if the front was more visible

    axelredfield:
    thanks

    Wefyb, darkleemar:
    look at these renders

    mik1190:
    Its cycles. it takes a lot of power on the spotlamp for a decent amount of light to hit the forest floor. I was suprised too that there was already a spotsize setting.

    The trees are real geometry generated with particles and blender sapling generator.

    DerekG1080:
    there arent any projected texture references in that scene

    Thanks for some of the perspective. I think I still have some more work to do here and there. will post back with an update soon
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  16. #16
    Originally Posted by major4z View Post
    there seem to be a lot of assertions here.

    rozmiarek:
    theres a spotlight out of view making those shadows. I needed some more lighting contrast in the pic and thought it would look nice if the front was more visible

    axelredfield:
    thanks

    Wefyb, darkleemar:
    look at these renders

    mik1190:
    Its cycles. it takes a lot of power on the spotlamp for a decent amount of light to hit the forest floor. I was suprised too that there was already a spotsize setting.

    The trees are real geometry generated with particles and blender sapling generator.

    DerekG1080:
    there arent any projected texture references in that scene

    Thanks for some of the perspective. I think I still have some more work to do here and there. will post back with an update soon
    Cool thanks! I got to say I am impressed. Especially with the forest floor.



  17. #17
    sure no problem. Glad you like it



  18. #18
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    This is truly outstanding, that's why it's hard to believe. Congratulations, your skills are inspiring.
    website: rovy.arq.br



  19. #19
    Member mookie3d's Avatar
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    Obviously you prooved I was wrong, I apologize for my suspicions and congatulations, you made a really nice scene here (although the image from the first post suggested faking). Great work with those instances, ground and plants look like photography indeed. 5 stars from me!



  20. #20
    Thank you for images reply, again really good job! I was wondering about the spot size in cycles, it's becouse of a newer build that official 2.63a? With that says: not supported, interpreted as point lamp.



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