I submitted this to the reddit food contest (http://www.reddit.com/r/blender/comments/vk64f/vote_now_june_contest_food_drink/, go upvote me). I am considering fixing it up a bit and submitting it to the blenderguru realism contest.
Some comments I have for myself/about the process (what I already know I can fix):
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I was not really finished texturing the stem, I ran out of time. I probably could have done a better job modelling it too.
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The seeds are not quite the right shape or texture either. I really couldn’t be bothered to UV unwrap them, so anything other than procedural textures is out of the question, and well, you really can’t expect a perfect job out of procedural textures.
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The tiny “hairs”, while being a detail many might have missed, are not quite right either. In reality, there are two different types: thick stocky stems that conglomerate around the seeds under the flesh, and long stringy things that are all over the flesh like hairs in a sink after shaving.
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I was pretty satisfied with the strawberry material. The stem material was pretty good if it had been textured properly.
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The stem at the top has tiny hairs all over it IRL. I didn’t have enough time to models them and such. I wish cycles had a strand render.
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Texturing the strawberry flesh might have been a good next step too, to give it a tiny bit of color variation. Also a very very weak displacement map for it might not have been a bad idea. But no time for either of those.
What do you think? Anything else I’m missing?