Alain
(Alain)
June 24, 2012, 11:48am
1
Hi
You see in my example all boards have the same mappinglocation.
Does anybody know how to set Random X,Y and Z Location-Values to the Mappingnode ?
I can’t find any Inputs for the Mapping values.
Or is there some other way to randomly move the xy-location of a mapping without touching each board by hand ?
Kind regards
Alain
Alain
(Alain)
July 8, 2012, 1:47pm
2
Fantastic, it works !
This is a great timesaver !
Kind regards
Alain
@ ALain
this looks interesting for cycles
do you have a small sample file to thsi randomg thing!
not certain how and what it does with the nodes set up in cycles
also is the video tut for cycles also ?
can this be applied let say to a duplicated object or instaced object?
thanks for any feedback
Alain
(Alain)
July 9, 2012, 1:25pm
4
I’m not sure it helps:
Random_Mapping_02_090712.zip (1.53 MB)
It still needs alot of improvements:
-It should not Copy the Material, just the Drivers (if possible).
-There should be a way to make work for linked copies (Alt-D or arrays)
My little stupid head doesn’t find a solution for this at the moment.
Kind regards
Alain
thanks i 'll try to work tomorrow
and see what i can do with this
salutations
Getting closer to Floor Generator from CGSource!
Many thanks.
@ Alain
left random value
not certain what this infodoc node gives
is like an integer like a sequence 0 ,1 ,2 3, 4 ect.
or a random number between 0 and 1 ?
but the render looks very nice
not too drak or light and many random values for hue ect.
nice work for UV map
hope it can do the same for proc textures
thanks for sample file
salutations
Alain
(Alain)
July 15, 2012, 10:22am
8
The Object Info Node Random Output produces Values between 0 and 1 I guess.
But I don’t know if 0.00 or 0.000 or 0.0000 and so on…
Kind regards
Alain
(Alain)
July 16, 2012, 2:48am
9
Sanne did a little Update to simplify the Nodesetup.
Here is my updated file:
Object_Info_Random_Test_Parkett_08.zip (1.58 MB)
Thanks again to smart head Sanne
Kind regards
Alain
another thing here by default the texture coordinate node is not needed
it will defaul ot to UV now !
nice work
would like to see othe like that for stones surfaces or concrete wall or floor !
salutations
Alain
(Alain)
July 16, 2012, 5:02am
11
@Ricky
I would like to see the FloorGenerator (http://www.cg-source.com ) for 3D Max in Blender
Kind regards
Alain
you mean to make like this !
http://www.bing.com/images/search?q=wood+floor+images&view=detail&id=E3B18DCA52F9D6D1E2D992C5A56EC70D8B1FC51A&qpvt=wood+floor+images&FORM=IDFRIR
i’d like to have one to add 100’ of planks like that
for the Titanic wood floor deck
would be easier to do the do it by hand !
did you check the script libray to see if there is one ?
i’v seen external rgram that can do that
thanks
Alain
(Alain)
July 16, 2012, 8:12am
13
For Blender 2.6 there os not such a Script. The has been a Floorgenerator for Blender 2.49.
Kind regards
Alain
did not see one for 2.6 yet !
but do you have the link for this floor generator in 2.49
i might ahve it on my HD
i’ll check out !
as i said i need to do several floor for the titanic dck
and it would help
thanks
Alain
(Alain)
July 28, 2012, 6:07am
15
sorry what is this link ?
give a page but not certain what to do with this ?
thanks
Alain
(Alain)
July 28, 2012, 6:43am
17
This is the link to the floor generator for Blender 2.48.
Have a look under “Downloads”.
Kind regards
Alain
don’t know since last internet 9 update from microsoft
i hage some bug like i cannot downlaod PDf file it create an error per page downloaded!
and i tried the link page and i cannot select anything on that page!
dont’ know
thanks
Alain
(Alain)
July 28, 2012, 10:28am
19
I suggest you to use Firefox and not Internet Explorer
Kind regards
Alain
got the floor wall script
have you ever use it ?
it makes the tiles but when rendering you dont’ really see it as tiles!
like there are not joints between the tiles!
thanks