Hi there
this is a mult-ipart tutorial series dealing with how to model,rig,animate and composite an underwater life scene of a flock of stingrays swimming around
you can see the teaser here :
http://www.youtube.com/watch?v=GV0FjPLaHCo&list=UUKDe8_5_-j7HvyS6p0QLlaA&index=4&feature=plcp
main topics covered in this tutorial are expected to be :
-digital sculpting
-retopo
-BMesh
-rigging with weight paint
-weight paint controlled modifiers
-spline IK
-actions and actions editor
-Boids physics model
-compositing
musical theme courtesy of pushtobreak : http://www.freesound.org/people/pushtobreak/sounds/17755/
Here are the videos (updated so far) :
Teaser :
Part One : blocking out the stingray
Part Two : UV unwrapping,sculpting and applying normal maps
Part Three : trying some alternative UV layouts
http://www.youtube.com/watch?v=Uz31H27XwiA&list=UUKDe8_5_-j7HvyS6p0QLlaA&index=2&feature=plcp
Part Four : texture painting the stingray
http://www.youtube.com/watch?v=gV84K8-PRdQ&list=UUKDe8_5_-j7HvyS6p0QLlaA&index=1&feature=plcp
thanks for watching