Page 11 of 11 FirstFirst ... 91011
Results 201 to 215 of 215
  1. #201
    Member
    Join Date
    Feb 2011
    Location
    Belgium
    Posts
    1,368
    Originally Posted by benj View Post
    @ Raco : You can displace a mesh via python, if you don't have too much vertices it works fine. For big meshes, use a shader (displace modifier doesn't work in real time, it's nomal!). I can post a demo file with a very simple example so you can start from it; when I'm back at home
    Hi benj, thanks for your reply and I'm sorry you get this so late. I'm still interested in that small demo file, so if you want to and have the time.. I would be thankful. Because I need to deform a big mesh. I already have some basic python knowledge, but I'm not so familiar with the shader coding language.



  2. #202
    Hi all, this guide looks very useful, I wish to practice it, but just starting I have a nobel designer problem, what I must to do to get this model of subdivide ...
    mesh.jpg

    This is the normal way...
    myMesh.jpg



  3. #203
    Member
    Join Date
    Feb 2011
    Location
    Belgium
    Posts
    1,368
    • Create a plane with radius of 64, this will give a plane with dimensions of 128 X 128 Blender Units.
    • Add a Subsurf Modifier to the plane of type Simple with 6 divisions and apply the Modifier. This will give 64 X 64 segments of 4m˛ each.
    • Copy the object and scale the mesh double its size. Select the polys in the center and remove.
    • Repeat the previous step 3 times. So the last plane has dimensions of 2048 X 2048 Blender Units.
    • Then join the five objects (Ctrl+J), Remove Doubles and Recalculate.


    Depending on what offset you need, you could remove the outer polys (for example half of them) each time you scale the next object. But better remove the center pieces after adding all of them because otherwise you would be missing some polys.

    Edit: Here's a video tutorial.
    Last edited by Raco; 16-Aug-13 at 01:33.



  4. #204
    Member carlo697's Avatar
    Join Date
    Nov 2012
    Location
    Venezuela
    Posts
    727
    ***edited***
    Last edited by carlo697; 08-Oct-14 at 13:39.



  5. #205
    Originally Posted by Raco View Post
    • Create a plane with radius of 64, this will give a plane with dimensions of 128 X 128 Blender Units.
    • Add a Subsurf Modifier to the plane of type Simple with 6 divisions and apply the Modifier. This will give 64 X 64 segments of 4m˛ each.
    • Copy the object and scale the mesh double its size. Select the polys in the center and remove.
    • Repeat the previous step 3 times. So the last plane has dimensions of 2048 X 2048 Blender Units.
    • Then join the five objects (Ctrl+J), Remove Doubles and Recalculate.


    Depending on what offset you need, you could remove the outer polys (for example half of them) each time you scale the next object. But better remove the center pieces after adding all of them because otherwise you would be missing some polys.

    Edit: Here's a video tutorial.
    Thank you mate, nowadays I can't try it, my computer is broked down, since I get it back I try it. :thumbup:

    Enviado desde mi HTC One usando Tapatalk 4



  6. #206
    Member
    Join Date
    Dec 2009
    Location
    Flores da Cunha, RS, Brazil
    Posts
    136
    Hey, long time since i last chacked this thread, how is progress going? Any chance you can upload a blend with the dynamic shadows?



  7. #207
    Member
    Join Date
    Feb 2011
    Location
    Belgium
    Posts
    1,368
    Originally Posted by Thales Krüger View Post
    Hey, long time since i last chacked this thread, how is progress going? Any chance you can upload a blend with the dynamic shadows?
    I'm curious too how this would work with dynamic shadows. Hope benj is still active on the forum.



  8. #208
    This should have become a modifier for landscape in the BGE.



  9. #209
    Is this method still shader based, with the including limitations, and why is it not made as addon installer file ?



  10. #210
    Member agoose77's Avatar
    Join Date
    Aug 2010
    Location
    United Kingdom
    Posts
    5,959
    Originally Posted by Elias79 View Post
    Is this method still shader based, with the including limitations, and why is it not made as addon installer file ?
    Yes, otherwise it would be a different resource.
    Because there's no need for it at present.



  11. #211
    I have no words to thank you enought for sharing this with all the comunity!<br><br>You are awesome, thank you, keep going like this!



  12. #212
    So total noob here with Blender (though I've done a lot of GLSL using C++ and Qt). How do I get this working? And where's the link? The link on the first page seems to not be everything (maybe??). Thanks! This looks absolutely amazing. Trying to get a planet renderer working in GLSL for my own entertainment and this looks like a great resource.



  13. #213
    @dgattey Calm down man! This is not (yet) solve on 100%. benj haven't been for a long time on forum.
    Dynamic shadows still not working for all and anybody don't know how to make by benj method physics map.
    http://blenderartists.org/forum/show...ics&highlight=
    if you are thinking that you'r kind of a noob. You can only run a demo and nothing else..
    You must just wait at most, as we all for solution and documentation.
    Last edited by Janek667; 27-Dec-14 at 07:14.



  14. #214
    Member ghostmaster64's Avatar
    Join Date
    Sep 2014
    Location
    Bara Magna
    Posts
    9
    wow this looks amazing!



  15. #215
    I hope somebody is still monitoring this thread. This is such a wonderful shader for detailed large terrains! I have several questions if you guys don't mind. Is it possible to place objects on the terrain? How would I go about that? Could someone take a look at the scripts to figure out how to keep my player from dropping through the terrain, start on the terrain, and have him follow the terrain? I'm trying to start exploring the scripts so I can learn how to do more with the engine, but I'm kind of lost. Please tell me the name of the script, and the line number so I can tweak it myself.

    Thank you!



Page 11 of 11 FirstFirst ... 91011

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •