Hi everyone, I was asked to do a tutorial on Hair,
So here it is, its 1hr long, a lot of information. I hope it will be useful to a few To watch it in HD mode, simply go to vimeo with the link in the video when clicking on HD
andrefe91: thank you I will probably do a follow up tutorial about hair dynamics for animations as well as pony tails, dreads, etcâŚ
Hopefully those will also be helpful
Thank you so much for this tutorial, i learned lots of tricks i had no idea existed.
It now all makes so much more sense to me and my â2 left handsâ when it comes to combing
I tried to apply some on one of my old head models, the result is far from perfect, but in comparison to the horror from beyond all my previous attempts looked like, thatâs a huge improvement thanks to your tutorial
Sanctuary: This looks pretty good perhaps adding a bit more length randomisation and a bit more color randomisation on your cloud noize (making it smaller). If you want the hair to look more smooth simply increase the b-spline steps in the particle panel under render keep in mind however that the higher that value is, the longer it will render. The default of 3 is perfect for short hair, but when it gets long, increase it slightly to 4 or 5, and with really long hair, go to 6 or 7, max is 9 and I wouldnât use it for anything exept maybe something like Reponzel in Tangled Keep practicing, look at some references, try to reproduce them, have fun with it above all
Experimenting around those values, thanks.
But what is that âcolor randomisation on your cloud noiseâ youâre refering to ?
In this quick test i just used simple monocolored materials ?
edit : oh i think i see what you meant, though i didnât used any procedural texture (and so no cloud noise) because i didnât knew it was possible on hair particles, great another thing learned today
So i did have some fun with the settings you suggested :
changed a bit too much some of them as it changed completely the âsmoothâ of the hair into something more heavy fur-like, will have some fun experimenting around, thanks
Sanctuary, perhaps a little too red for my taste. You need to play a bit with your lighting and also make sure your skin shader on your mesh has receive transparent in the shadow section. Its also way too curly for my tastes, but I can see you are having fun and that is just plain awesome
You said in your tutorial there isnât a easier way to select the vertices. Try going into face select mode, press C, and then highlight the faces for your vertex groups before you switch back to vertice mode.
Great! This tutorial is just what the doctor ordered
Thank you for such a great tutorial. Full of information and well paced. Also, just in time to help me with my next school project. Woohoo!
What options ? Show us what you see and indicate what you donât
Did you try opening the blend file ?
For the materials are you using the default render engine that comes with blender (as in the video) or have you changed it (top of the blender interface) to something else such as Cycles ?