[Last Update: 14.01.2012]
Hi guys,
I am the author of the following videos:
… and since a lot of people asked me how I did it, I thought I will model a new ship in a series of tutorials. The first parts are already available, here are the links:
— Download the blender files here —
Tutorial 1a – The upper part of the saucer section (25min)
Learn some basics about blender interface
Start immediately to model the basic shape of the upper part: Learning by doing
Assign a material to the mesh
Tutorial 1b – The upper part of the saucer section (11 + 4 + 12 min)
Continue modelling and designing the upper part of the saucer section
Increase its size
Shape it while increasing
Add a second material
Add a real big Panorma-Window to the surface of the ship
Let the camera target an empty
Tutorial 1c – Create a texture for the current mesh (15 + 30 min)
Create an indivdual texture for our model in Blender
Assign it to our model
Define the UV- coordinates
Use Bumb Mapping
Tutorial 1d – Create the windows of the upper saucer section (52 min)
Add a new layer in our texture blender file
Make a copy of our original Mesh and move it to a layer Far Far Away
Apply the subsurface modifier. The level of this modifier will define the size of our simple windows; at least the way we do it
Tutorial 1e – Optimize the texture layers (34 min)
Delete the old escape pods and make them perfectly aligned to the ships shape
Make them „2-Dimensional in the texture“
Repair some errors in the UV-mapping
Tutorial 1f - Finish the saucer section (63 min)
Scale the mesh down through the z-axis to make it look like being more fast
Add another mirror modifier to copy the current mesh so that we don’t need to model the lower part explicitely
Apply the modifier
Select the new part of the saucer section and scale it down (move it upwards afterwards)
Shape it a little bit
Pimp up the material
Make the background black
Add indirect lightning to our scene
Remove the label and add other label (emitting)
Add more „shape“ to our bottom Texture part (and you should do it for the upper part too).
Perform a test rendering
Tutorial 1g – Special: Animating the upper light rings (Knight Rider Effect) (61 min)
Add a generated blended texture
Add the texture color to the material color
Adjust its x-offset value
Compositing (After Effects inside Blender), Fog Glow and Streaks
Apply the mirror modifier because of out textures and the label of the ship
Replace the upper saucer texture of the hull
Add a light which targets the label
Result of Tutorial 1
Tutorial 2 – Modelling the Warp Engines started [12.11.11]
Tutorial 2a – Modelling the Bussard Collectors of our warp engines (30 min)
Model the inner red glowing mesh
Model an animated (Using IPO/Graph editor) structure around the inner mesh
Copy it and scale the copy up
Invert its rotation.
Model the outer transparent mesh surrounding the rotating parts.
(Repaired Version uploaded - previous was one out of sync with audio)
Tutorial 2b – Modelling the warp engines (61 min)
Model the shape of our Warp Engines
Model the Warpplasma inside the engine
Add transparent materials to the shape to see the warpplasma
Initially texture the Warpplasma
Result of Tutorial 2
Tutorial 3 – Modelling the body of the ship
Tutorial 3a – Modelling the body similar to the galaxy-class (17 min)- Start with a cube, add subsurface and mirror modifier
- Shape the body
Tutorial 3b – Modelling the throat (52 min)
- Copy faces and shape the throat out of it
- Take care of keeping your faces quads
Tutorial 3c – Start Texturing the windows of the throat (28min)
- Copy the whole mesh and apply the subsurface modifier with level 1
- Allign the vertices
- Add a second cam and make it active
- Render the texture
- Use the second cam for view projection and assign the uv coords
Tutorial 3d - Continue texturing the throat (54 min)
- Delete the windows from tutorial 3c and add new windows with another technqique
- Model the object for the surface texture of the throat
- Optimize UV-Mapping for the throat
Tutorial 3e - Still continue texturing the throat
- Optimize our textures
- Add painting layer to our texture
(added 08.02.12)
Tutorial 3f - Optimize the texture lightning and add a customized texture-cam to our scene
- Adapt better lightning in our texture layer
- Recreate our textures to let them fit better to each other
Tutorial 3g - Optimize the surface texture of our throat
- Optimize the surface texture of our throat
- Re-render it
- Copy the site-view material, make it single
- Adapt the material
- Build the surface of our top texture
- Add lightning layer
- Add the top-texture cam