BGE Video Tutorials

== 10/06/12 ==

Command Console

== 09/04/12 ==

Parallax Mapping

== 08/09/12 ==

Ball Splat

== 07/18/12 ==

Simple AI

== 06/24/12 ==

Outline (incomplete)

== 06/21/12 ==

Save System - by drfrev

== 06/14/12 ==

Camera Collision - by Ireneusz Gabrys

== 06/03/12 ==

Grab System

== 05/15/12 ==

Inventory

== 05/05/12 ==

Dynamic Loading

== 04/12/12 ==

Dialog System

== 03/27/12 ==

Matrices / Portals

== 03/12/12 ==

Networking / Sockets

== 02/22/12 ==

Key Combo

== 02/13/12 ==

Radar Sensor and Dynamics

== 02/02/12 ==

Sword Swoosh

== 01/06/12 ==

Texture Coordinates

== 12/27/11 ==

Ray Sensor

== 12/16/11 ==

RTS Controls

== 12/07/11 ==

Trajectory Arc

== 11/30/11 ==

Explosion Physics

== 11/23/11 ==

Velocity based animation

== 11/16/11 ==

Key Remap

== 11/09/11 ==

Planetary Gravity

== 11/02/11 ==

RTT Mini Map

== 10/25/11 ==

Mouse position in 3D space

== 10/19/11 ==
Basic Mouselook

== Original ==

I created two video tutorial series about the blender game engine.

A step by step walkthrough for two simple games:

  1. Turret Defense (a logic brick only game)
  2. Tunnel Runner (a more complex game that leverages python)

I hope some of you find this useful, and I would welcome any feedback you would care to give.

THANK YOU SOOOO MUCH…sorry for the typo…I like to leave some mistakes though

i have watched a few…

AND THEY ARE PERFECT!!! ive been looking for a tutorial like this for almost a year! ;D…maybe im just dumb…but they all just explain one way to make a game…they dont actually explain what things do! now that I know what a few things do…

MUAHAHAHAHAHAHAHAA
AHHAHAAHAH
AHHAAHAH
ahHAHAHA
ha…you get the point

The tutorials are of a very high quality, I thank you for your significant contribution to the Blender Game Engine community.

Hi goran, Just subscibed on your channel, great tutorials you’ve got there. Thank You :slight_smile:

Great tutorials!

oh, cool some python bge tutorials, never seen before !!! great!

Thanks!

It seems someone appreciates this, and that’s all I really cared about, so I’m happy. :slight_smile:

PS: A new tutorial is now available - See sig.

Hey Goran, these look to be some very awesome tuts! I’m going to study them more in depth later (watching “Generation Kill” today…)
It’s always good to find people who do very in depth BGE tuts. Thanks for putting so much quality into the community. Folks like you make Blender great.
Subbed friended.

Thanks Adam.

New tutorial is available.

AWESOME!! Also check out Josh Of The Williams on youtube he makes good ones even though they are for blender 2.49 it is quite easy to decipher it into blender 2.5

YOUR CHANEL PWNS I just subscribed! :slight_smile: THANK YOU SO MUCH!!!

Thanks Nick!

New tut (RTT Mini Map) is up.

Bookmarked your site, and checked out youtube only to see I’m already one of your subscribers.lol

Well Done,

I’ll be watching you progress from time to time.

Kuro.

@Kuro

I appreciate the attention. :slight_smile:

New tut (Planetary Gravity) is up.

It seems something is missing from your script when you spin the sphere it will spin underneath the player.Is there going to be another tutorial?

Well, there’s nothing missing - the demo simply wasn’t designed with a “spinning” planet in mind (it’s a simplified simulation).

The player body is controlled with setLinearVelocity, which tends to override the usual physics effects, which is primarily the reason for why it just sits there as the planet spins. If you were to use something like limited force, it would likely behave just like the spheres.

After that, it mostly depends on physics settings (friction). So, keep experimenting. :wink:

Also, remember that you can vote for a tutorial on my site (look in the sig).


New tutorial (Key Remap) is up.

New tutorial (Velocity based animation) is up.

New tutorial (Explosion Physics) is up.

Could you make a tutorial for exporting the a game from blender to an .exe that can be used with blenderplayer? I haven’t seen somewhere that really explains it well, and I am quite a newbie to blender.