AND THEY ARE PERFECT!!! ive been looking for a tutorial like this for almost a year! ;D…maybe im just dumb…but they all just explain one way to make a game…they dont actually explain what things do! now that I know what a few things do…
MUAHAHAHAHAHAHAHAA
AHHAHAAHAH
AHHAAHAH
ahHAHAHA
ha…you get the point
Hey Goran, these look to be some very awesome tuts! I’m going to study them more in depth later (watching “Generation Kill” today…)
It’s always good to find people who do very in depth BGE tuts. Thanks for putting so much quality into the community. Folks like you make Blender great.
Subbed friended.
AWESOME!! Also check out Josh Of The Williams on youtube he makes good ones even though they are for blender 2.49 it is quite easy to decipher it into blender 2.5
Well, there’s nothing missing - the demo simply wasn’t designed with a “spinning” planet in mind (it’s a simplified simulation).
The player body is controlled with setLinearVelocity, which tends to override the usual physics effects, which is primarily the reason for why it just sits there as the planet spins. If you were to use something like limited force, it would likely behave just like the spheres.
After that, it mostly depends on physics settings (friction). So, keep experimenting.
Also, remember that you can vote for a tutorial on my site (look in the sig).
Could you make a tutorial for exporting the a game from blender to an .exe that can be used with blenderplayer? I haven’t seen somewhere that really explains it well, and I am quite a newbie to blender.