Hello there, this is my entry for Jeremy Birns Lighting Challenge #24 at cgtalk. The scene was modelled by Andrew Kin Fun Chan and Dan Konieczka and lit and textured by me.
I used blender internal and yafaray for rendering and gimp for putting together the different passes.
Wow this is beautiful. I really like the lighting but maybe the sky needs some DOF or it needs to fade at the horizon because now it looks like the hill and cabin are floating is space.
Lots of renders these days look cluttered and confusing, sometimes even hurts my eyes to look at.
This looks very pleasing to look at, sometimes simplicity is the key.
Textures and comp looks gr8
Defiantly nice to look at. Nice contrast between the cold sky and surroundings and the welcome warmth of the cabin. The grass looks particulary nice and soft.
And perfect lighting!
Thanks a lot for the comments. I couldn’t reply earlier. Paint Guy, Alien I was planning to add a gradient to the background but I somehow missed it at the final comp.
How did you do the roof shingles? Could you post an untextured render of the cabin. Oh sorry I just noticed you didn’t model the cabin. Just wondering if the roof shingles were modeled or an image map.