Cinderella Castle and Main Street U.S.A.


Please view the last page for the most recent progress!


For a modeling challenge, I’m doing Cinderella Castle from Walt Disney World’s Magic Kingdom.

(Large Images)

http://img532.imageshack.us/img532/3969/testlh.jpg

http://img718.imageshack.us/img718/9205/test2fy.jpg

http://img718.imageshack.us/img718/8481/test4o.jpg

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Looking great so far. I can’t wait to see final results. Very nice wireframe also.

:smiley:

follow!

Nice details!
Top notch work it’s coming along great.

wow! :eek:
that inspires me to refine my modeling…

I have always wanted to do something like this with very fine modeling details! Impressive start, I will definaltey keep watching. Excited to see progress :slight_smile:

Finished the inner right tower, as well as the small tower attachment, the inner front window, inner front roof, and the inner left small tower.

http://img149.imageshack.us/img149/4898/test5g.jpg
Next will probably be the windows on the front inner walls.

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Wow beautiful work. You must have a very powerful computer to handle this sized scene.

I think you mean “sleeping beauty’s” castle. ( cinderella was the one with the mean step sisters ) Nice work though.

It says “Cinderella Castle” on the blueprint, plus Cinderella ends up with the Prince, who has a castle :wink:

Looking nice so far. BTW, where did you get the blueprint?

Disney’s castle was based (loosly) on Castle Neuschwanstein in Germany. If you need more reference images for you work in progress, you can check out images of that. Great job!

Jimtuv: Thanks, but it’s only an average laptop, the scene is currently around ~180,000 vertices.
Modron: True, but sleeping beauty’s castle is in Disneyland, and cinderella’s is in Disneyworld.
stevecameron: Google image search ;), however there’s supposedly a poster of the blueprint, which I wish I had gotten. Also, I have a ton of reference photo’s I once took, with this project in mind.
WiKKiDWidgets: I do recall something like that, but I had forgotten the name of the castle, thanks :).

Starting to model the back parts, which is a little like flying blind, because I can not find any side blueprints at the moment, luckily I do have reference photos. Finished the Inner Main window, the Inner Tower’s windows, the two right small towers, the inner fort, the Inner Right Lower Roof and the Inner Lower Wall.


http://img146.imageshack.us/img146/5954/test9.jpg

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Cool work man I hope you get to the end.

Beautifully done. I’ll be watching this.

It’s funny, looking at the pictures, I thought to myself, how can anyone provide critique? It is looking lovely and detailed. Then reading the comments I realized noone had provided any critique! So I’ll join the group in just saying good job.

Great details. Well done!

This is definetly one of the few good works in the focused critique. You could have probably just sent it straight to finished. :smiley:

Can you tell me the basic modeling technique you used to do the tracery? I have never quite figured it out…

Thanks for the comments everyone :), and 3dmedieval, I’ll post something about that in a bit, but I had these updates at the moment and thought I’d just post them.

Clock:
Zodiac and Planetary Symbols, not too sure about the planet’s symbols though, it was hard to find an image that clearly displayed them, the outer ring was always blocking the inner one.

http://img140.imageshack.us/img140/840/test10.jpg

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Working on the left side a bit, finished the inner lower roofs and chimneys, as well as the back of the inner front roof.

http://img691.imageshack.us/img691/8950/test12b.jpg

3dmedieval: A quick little tutorial for basic arches, the steps correspond with the attached pictures. If you want a more detailed tutorial, or want to know how to do the more advanced ones, just send me a pm.

  1. Create two circles that are the size of the curves that you want.
  2. In each circle, make a duplicate vertex of the outermost one, and collapse the circle into one center vertex, then join the two circle objects into one.
  3. Create an outline of the shape of the arch that you want.
  4. Snap the 3d cursor to the single vertex centers that you made in step two, and spin each side of the outlined arch, set the number of steps to your liking or so that the two sides have a step that lines up closely with each other at the center, and usually i spin it about 110 degrees. Now if you don’t mind that the arches don’t follow the curves perfectly, do step 5. If you want more precision do step 6.
  5. Delete the outer steps until you only have the steps that are close to each other, snap the cursor to the grid at the center, and scale the two sides about the 3d cursor along the x axis to 0, and remove doubles.
  6. Create loop cuts for each edge and using ctrl+shift, slide them as close as possible to the intersection of the edge. Then merge the vertices, delete the extra, and scale the result to the 3d cursor set at the center. It still won’t be perfect but will be closer than step 5, you might be able to do this with booleans but I haven’t tried.
    Finally you’ll probably want to set certain parts smooth on the arch, and to get clean edges, apply an edge split modifier. I usually uncheck the “edge angle” option, and rather mark the edges that I want split as “sharp” on the mesh.

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